Bioelectric generator: Difference between revisions
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{{Cyberclass | {{Image|Bioelectric Generator|350px}}{{Cyberclass | ||
|name=Bioelectric Generator | |name=Bioelectric Generator | ||
|classtype=Genomorph | |classtype=Genomorph | ||
| Line 5: | Line 5: | ||
|technologies=Genetic Programming | |technologies=Genetic Programming | ||
|prerequisites=[[Body electric|Body Electric]] | |prerequisites=[[Body electric|Body Electric]] | ||
|bonus1=You gain a [[TEMPEST]] sense. While active, you glow like a torch. Activating or deactivating the sense is a [[minor action]]. If you already had this ability, your [[TEMPEST]] sense's base range increases by 30 meters. | |bonus1=You gain a [[TEMPEST]] sense. While active, you glow like a torch. Activating or deactivating the sense is a [[minor action]]. If you already had this ability, your [[TEMPEST]] sense's base range increases by 30 meters. | ||
|bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]]. | |bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]]. | ||
Revision as of 17:38, 1 October 2015
| Bioelectric Generator Paragon Tier Genomorph
| |
| Prerequisites Body Electric | |
| Technologies Genetic Programming | |
| Bonuses: | |
| ♦ You gain a TEMPEST sense. While active, you glow like a torch. Activating or deactivating the sense is a minor action. If you already had this ability, your TEMPEST sense's base range increases by 30 meters. | |
| ♦ You gain +1 Power Regeneration and +2 Power Storage. | |
| ♦ You gain a Muscle-Damage Shock Bolt weapon, with a range of 20m/40m, that deals 1d6 Electricity damage and stuns any creature it wounds for 1 round. Firing the Shock Bolt costs 1 Power per attack. If you already had this ability, its range increases by 30m/60m. | |
| Special: This class may be taken multiple times. |
