Salt golem: Difference between revisions
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Salt golems are not particularly smart, and can only speak Machine languages. | Salt golems are not particularly smart, and can only speak Machine languages. | ||
{{Creature | {{Creature | ||
|name=Salt Golem |points= | |name=Salt Golem |points=36 |tier=Elite | ||
|descriptors=[ [[Machine]] ], [ [[Angel]] ], [ [[Black]] ] | |descriptors=[ [[Machine]] ], [ [[Angel]] ], [ [[Black]] ] | ||
|basicspecialties=Avoider, Defensive, Offensive, Brutal | |basicspecialties=Avoider, Defensive, Offensive, Brutal | ||
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, | |advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Sturdy, Stealthy | ||
|extras=Big | |extras=Big | ||
|ad= | |ad=7 |gd=7 |will=2 | ||
|accuracy= | |accuracy=1 |agility=0 |stealth=1 |perception=-1 | ||
|movement=45 meter [[land speed]] with 2 meter jump. 10 meter [[swim speed]] with 10 meter sink. | |movement=45 meter [[land speed]] with 2 meter jump. 10 meter [[swim speed]] with 10 meter sink. | ||
|hp= | |hp=3 |toughness=4 | ||
| | |savedc=8 |strongman=3 |magic=0 | ||
|size=2 meters |reach=1.5 meters | |size=2 meters |reach=1.5 meters |weight=2200 [[Kilograms]] | ||
}} | }} | ||
The salt golem's [[unarmed]] attacks deal 1d6+ | The salt golem's [[unarmed]] attacks deal 1d6+5 damage ([[Strongman]] included) and cause wounded targets to become [[shriveled]] until they recover from this by drinking plenty of fluids and waiting for a minute. | ||
It can attack unattended bodies of water, drying 2 cubic meters up with every successful hit. | It can attack unattended bodies of water, drying 2 cubic meters up with every successful hit. | ||
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===== Advancement ===== | ===== Advancement ===== | ||
'''Salt Shot (10 points):''' The Salt Golem gains a Salt Shot weapon, which deals 1d6+ | '''Salt Shot (10 points):''' The Salt Golem gains a Salt Shot weapon, which deals 1d6+4 Physical damage ([[Strongman]] included) and has a range of 30m/60m. Creatures it wounds become [[shriveled]] as per its [[unarmed]] attacks. The Salt Golem's jump distance increases by 2 meters. The Salt Golem gains four [[Advanced Specialties]]. | ||
'''Preservative (2 points):''' If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one [[Basic Specialties|Basic Specialty]]. | '''Preservative (2 points):''' If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one [[Basic Specialties|Basic Specialty]]. | ||
Revision as of 08:13, 29 January 2015
Salt Golem
A salt golem is a cube of salt, with salt legs protruding out of the center of each side.
Salt golems are not particularly smart, and can only speak Machine languages.
| Salt Golem Elite — 36 points
| |
| AD 7 GD 7 Will 2 HP 3 Toughness 4 | |
| Accuracy 1 Save DC 8 Magic Power 0 | |
| Stealth 1 Perception -1 Agility 0 | |
| Descriptors [ Machine ], [ Angel ], [ Black ] | |
| Movement 45 meter land speed with 2 meter jump. 10 meter swim speed with 10 meter sink. | |
| Size 2 meters Reach 1.5 meters | |
| Weight 2200 Kilograms | |
| Basic Specialties Avoider, Defensive, Offensive, Brutal | |
| Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive, Sturdy, Stealthy | |
| Extras Big |
The salt golem's unarmed attacks deal 1d6+5 damage (Strongman included) and cause wounded targets to become shriveled until they recover from this by drinking plenty of fluids and waiting for a minute.
It can attack unattended bodies of water, drying 2 cubic meters up with every successful hit.
When reduced to 0 or less HP, a salt golem explodes in a cloud of salt, which fills a 4 meter radius blast for 3 rounds and cannot be seen through: this destroys the salt golem.
Advancement
Salt Shot (10 points): The Salt Golem gains a Salt Shot weapon, which deals 1d6+4 Physical damage (Strongman included) and has a range of 30m/60m. Creatures it wounds become shriveled as per its unarmed attacks. The Salt Golem's jump distance increases by 2 meters. The Salt Golem gains four Advanced Specialties.
Preservative (2 points): If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one Basic Specialty.
