Leadfoot: Difference between revisions
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==== Leadfoot ==== | ==== Leadfoot ==== | ||
{{Image|Leadfoot|250px}} | |||
An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top. | An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top. | ||
Revision as of 02:01, 11 February 2016
Leadfoot
An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top.
Leadfeet are not particularly smart, and can speak.
| Leadfoot Common — 5 points
| |
| AD 6 GD 5 Will 0 HP 1 Toughness 3 | |
| Accuracy 1 Save DC 6 Magic Power -1 | |
| Stealth 0 Perception 0 Agility 1 | |
| Descriptors [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ] | |
| Movement 20 meter land speed with 6 meter jump distance. 3 meter swim speed with 10 meter sink. | |
| Size 0.5 meters Reach 0.5 meters | |
| Weight 20 Kilograms | |
| Basic Specialties Brutal | |
| Extras Hopper |
Leadfeet have no hands, but deal 1d6 damage with unarmed attacks (Strongman included).
When a leadfoot successfully begins riding a creature, it deals its unarmed damage to that creature.
Advancement
Pact of Chastity (4 points): The leadfoot gains two Basic Specialties, and can form a Pact of Chastity, which gives the creature "When this creature successfully begins riding a creature, it deals its unarmed damage to that creature", but requires them to avoid touching any living creature with anything other than their feet (the Pact is broken if they hit a living creature or are hit by a living creature with a handed unarmed attack). The penalty for Breaking the Pact is a 2 energy Personal Sacrifice.
