Battlemech: Difference between revisions

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==== Battlemech ====
==== Battlemech ====
 
{{Image|Battlemech|350px}}
{{Vehicle
{{Vehicle
|name=Battlemech |points=190 |tier=Paragon
|name=Battlemech |points=140 |tier=Paragon
|ad=8 (13 factor) |gd=9 (16 factor) |will=4 (16 factor)
|technologies=Military Vehicles
|descriptors=[ [[Machine]] ]
|ad=4 |gd=6 |will=2
|stealth=0
|stealth=0
|hp=6 |toughness=6
|hp=6 |toughness=10
|size=8 meters |reach=0 meters |carrying=6000 [[kilograms]] |weight=20000 [[kilograms]]
|size=8 meters |reach=0 meters |carrying=6000 [[kilograms]] |weight=20000 [[kilograms]]
|powerstorage=6 |powerregeneration=3
|powerstorage=6 |powerregeneration=3
}}
}}


The Battlemech's weapons can fire in any direction.
The Battlemech's '''Light Weapons''' can fire in any direction.


===== Options =====
===== Options =====
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You may apply up to one of the following options.
You may apply up to one of the following options.


'''Jump Jets''': The battlemech gains a new Movement Mode before '''Slow''' — '''Fly:''' Minimum Speed 0 meters, Maximum Speed 30 meters, 0 meter Turning Radius, aerial. The battlemech is worth 15 additional points.
'''Jump Jets''': The battlemech gains a new Movement Mode before '''Slow''' — '''Fly:''' Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Climb 15 meters, Instability 2, aerial. The battlemech is worth 15 additional points.


'''Quadruped''': The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 [[kilograms]].
'''Quadruped''': The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 [[kilograms]].
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You may apply any number of the following options.
You may apply any number of the following options.


'''Nuclear Engine''' (Requires Miniaturized Fission [[Technologies (Cybergems)|technology]]): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 [[kilograms]], and its [[Power Regeneration]] increases by 3. When the '''Engine''' is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter [[spray]] for 1d6+4 Heat damage, with an attack bonus of +5. The battlemech is worth 20 additional points.
'''Nuclear Engine''' (Requires Miniaturized Fission [[Technologies (Cybergems)|technology]]): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 [[kilograms]], and its [[Power Regeneration]] increases by 3. When the '''Engine''' is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter [[spray]] for 1d6+3 Heat damage, with an accuracy of +5. The battlemech is worth 20 additional points.


===== Components =====
===== Components =====


'''Legs''' (Two, targetable from any side except Top): HP 2, Toughness 6. Destroying a leg forces the battlemech to fall [[prone]], and lose the ability to stand up again.
'''Legs''' (Two, targetable from any side except Top): HP 2, Toughness 6, AD 5. Destroying a leg forces the battlemech to fall [[prone]], and lose the ability to stand up again.


'''Engine''' (Targetable from Rear): HP 2, Toughness 7. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.
'''Engine''' (Targetable from Rear): HP 2, Toughness 7, AD 5. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.
 
'''Passengers''' (Concealment from Left and Right, targetable from all sides other than Bottom or Rear): This is not really a component. Make attacks against the creatures inside the Battlemech at a -2 penalty.


===== Movement Modes =====
===== Movement Modes =====
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'''Slow:''' The Battlemech can travel over obstacles up to 5 meters high.
'''Slow:''' The Battlemech can travel over obstacles up to 5 meters high.
* Minimum Speed: 0 meters
* Minimum Speed: 0 meters
* Maximum Speed: 40 meters
* Maximum Speed: 200 meters
* Turning Radius: 2 meters
* Turning Radius: 2 meters
'''Fast:''' The Battlemech can travel over obstacles up to 3 meters high.
* Minimum Speed: 40 meters
* Maximum Speed: 100 meters
* Turning Radius: 10 meters


'''Sprint:''' The Battlemech can travel over obstacles up to 1 meter high.
'''Sprint:''' The Battlemech can travel over obstacles up to 1 meter high.
* Minimum Speed: 100 meters
* Minimum Speed: 200 meters
* Maximum Speed: 200 meters
* Maximum Speed: 500 meters
* Turning Radius: 40 meters
* Turning Radius: 40 meters
* Instability: 1

Latest revision as of 20:04, 23 June 2024

Battlemech


Battlemech
Paragon   —   1400 Coins
Technologies: Military Vehicles
AD  4     GD 6     Will 2     HP  6     Toughness 10
Descriptors  [ Machine ]
Size  8 meters     Reach 0 meters
Carrying Capacity 6000 kilograms      Weight 20000 kilograms
Power Storage  6     Power Regeneration 3

The Battlemech's Light Weapons can fire in any direction.

Options

You may apply up to one of the following options.

Jump Jets: The battlemech gains a new Movement Mode before SlowFly: Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Climb 15 meters, Instability 2, aerial. The battlemech is worth 15 additional points.

Quadruped: The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 kilograms.

You may apply any number of the following options.

Nuclear Engine (Requires Miniaturized Fission technology): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 kilograms, and its Power Regeneration increases by 3. When the Engine is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter spray for 1d6+3 Heat damage, with an accuracy of +5. The battlemech is worth 20 additional points.

Components

Legs (Two, targetable from any side except Top): HP 2, Toughness 6, AD 5. Destroying a leg forces the battlemech to fall prone, and lose the ability to stand up again.

Engine (Targetable from Rear): HP 2, Toughness 7, AD 5. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.

Movement Modes

Slow: The Battlemech can travel over obstacles up to 5 meters high.

  • Minimum Speed: 0 meters
  • Maximum Speed: 200 meters
  • Turning Radius: 2 meters

Sprint: The Battlemech can travel over obstacles up to 1 meter high.

  • Minimum Speed: 200 meters
  • Maximum Speed: 500 meters
  • Turning Radius: 40 meters
  • Instability: 1