Leadfoot: Difference between revisions
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==== Leadfoot ==== | ==== Leadfoot ==== | ||
{{Image|Leadfoot|250px}} | |||
An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top | An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top. | ||
Leadfeet are not particularly smart, and can speak. | Leadfeet are not particularly smart, and can speak. | ||
{{Creature | {{Creature | ||
|name=Leadfoot |points=5 |tier=Common | |name=Leadfoot |points=5 |tier=Common | ||
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ] | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ] | ||
|basicspecialties=Brutal | |basicspecialties=Brutal | ||
|ad=5 |gd= | |extras=Hopper | ||
|accuracy= | |ad=5 |gd=4 |will=0 | ||
|movement=20 meter [[land speed]] with | |accuracy=1 |agility=1 |stealth=0 |perception=0 | ||
|hp=1 |toughness= | |movement=20 meter [[land speed]] with 6 meter jump distance. 3 meter [[swim speed]] with 10 meter sink. | ||
| | |hp=1 |toughness=3 | ||
|size=0.5 meters |reach=0.5 meters | |savedc=4 |muscle=-1 |magic=-1 | ||
|size=0.5 meters |reach=0.5 meters |weight=20 [[Kilograms]] | |||
}} | }} | ||
Leadfeet have no hands, but deal 1d6-1 damage with [[unarmed]] attacks ([[Muscle]] included). | |||
When a leadfoot successfully begins [[riding]] a creature, it deals its [[unarmed]] damage to that creature. | |||
===== Advancement ===== | |||
'''Pact of Chastity (4 points):''' The leadfoot gains two [[Basic Specialties]], and can form a '''[[Pact]] of Chastity''', which gives the creature "When this creature successfully begins [[riding]] a creature, it deals its [[unarmed]] damage to that creature", but requires them to avoid touching any [[living]] creature with anything other than their feet (the Pact is broken if they hit a [[living]] creature or are hit by a [[living]] creature with a handed [[unarmed]] attack). The penalty for '''Breaking the Pact''' is a 2 energy [[Personal Sacrifice]]. | |||
Latest revision as of 19:03, 23 June 2024
Leadfoot
An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top.
Leadfeet are not particularly smart, and can speak.
| Leadfoot Common — 5 points
| |
| AD 5 GD 4 Will 0 HP 1 Toughness 3 | |
| Muscle -1 Accuracy 1 Save DC 4 Magic Power -1 | |
| Stealth 0 Perception 0 Agility 1 | |
| Descriptors [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ] | |
| Movement 20 meter land speed with 6 meter jump distance. 3 meter swim speed with 10 meter sink. | |
| Size 0.5 meters Reach 0.5 meters | |
| Carrying Capacity 5 kilograms Weight 20 Kilograms | |
| Basic Specialties Brutal | |
| Extras Hopper |
Leadfeet have no hands, but deal 1d6-1 damage with unarmed attacks (Muscle included).
When a leadfoot successfully begins riding a creature, it deals its unarmed damage to that creature.
Advancement
Pact of Chastity (4 points): The leadfoot gains two Basic Specialties, and can form a Pact of Chastity, which gives the creature "When this creature successfully begins riding a creature, it deals its unarmed damage to that creature", but requires them to avoid touching any living creature with anything other than their feet (the Pact is broken if they hit a living creature or are hit by a living creature with a handed unarmed attack). The penalty for Breaking the Pact is a 2 energy Personal Sacrifice.
