Difference between revisions of "Unicorn Spirit"

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|name=The Prancer of Passion |points=3000 |tier=Mythic
 
|name=The Prancer of Passion |points=3000 |tier=Mythic
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ]
|basicspecialties=Avoider 2, Stubborn, Defensive, Sturdy 2, Brutal 2, Offensive 2
+
|basicspecialties=Physical Evasion 2, Slippery Wit, Stubborn, Sturdy 2, Brutal 2, Offensive 2
|advancedspecialties=Avoider 5, Ungrabbable 5, Determined 5, Aggressive 4, Stealthy 5, Perceptive 5, Sturdy 5, Energetic 4
+
|advancedspecialties=Avoider 5, Ungrabbable 2, Determined 5, Aggressive 3, Stealthy, Perceptive, Sturdy 2
 
|extras=Big, Hopper 3, Fast 2, Destructive 5
 
|extras=Big, Hopper 3, Fast 2, Destructive 5
|ad=13 |gd=11 |will=8
+
|ad=10 |gd=8 |will=7
|accuracy=3 |agility=10 |stealth=5 |perception=5
+
|accuracy=3 |agility=6 |stealth=1 |perception=1
|movement=144 meter [[land speed]] with 10 meter jump. 99 meter [[swim speed]] with 5 meter sink.
+
|movement=120 meter [[land speed]] with 10 meter jump. 75 meter [[swim speed]] with 5 meter sink.
|hp=7 |toughness=6
+
|hp=4 |toughness=6
|savedc=13 |strongman=7 |magic=0
+
|savedc=11 |muscle=6 |magic=0
 
|size=2 meters |reach=1.5 meters |weight=500 [[Kilograms]]
 
|size=2 meters |reach=1.5 meters |weight=500 [[Kilograms]]
 
|skills=[[Supernatural Philosophy|Supernatural Philosophy +9 (952 skill points)]], [[Bluff|Bluff +9 (512 skill points)]], [[People|People +9 (512 skill points)]], [[Legerdemain|Legerdemain +9 (512 skill points)]], [[Insight|Insight +9 (512 skill points)]]
 
|skills=[[Supernatural Philosophy|Supernatural Philosophy +9 (952 skill points)]], [[Bluff|Bluff +9 (512 skill points)]], [[People|People +9 (512 skill points)]], [[Legerdemain|Legerdemain +9 (512 skill points)]], [[Insight|Insight +9 (512 skill points)]]
 
}}
 
}}
The Prancer of Passion's [[unarmed]] attacks deal 1d6+6 damage ([[Strongman]] included).
+
The Prancer of Passion's [[unarmed]] attacks deal 1d6+5 damage ([[Muscle]] included).
  
It also has a '''Brutal Skewer''' attack which deals 1d6+7 Physical damage ([[Strongman]] included), and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound.
+
It also has a '''Brutal Skewer''' attack which deals 1d6+6 Physical damage ([[Muscle]] included), and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound.
  
 
It gets +5 [[Demolition]].
 
It gets +5 [[Demolition]].

Latest revision as of 09:24, 15 February 2018

Unicorn Spirit

The Prancer of Passion

The Prancer of Passion.jpg


The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead.

The unicorn spirit is extremely smart, but can only speak Grassmuncher languages.

The Prancer of Passion
Mythic   —   3000 points
AD  10     GD 8     Will 7     HP  4     Toughness 6
Muscle 6     Accuracy  3     Save DC 11     Magic Power 0
Stealth 1     Perception 1     Agility 6
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Pink ]
Movement  120 meter land speed with 10 meter jump. 75 meter swim speed with 5 meter sink.
Size  2 meters     Reach 1.5 meters
Carrying Capacity 640 kilograms      Weight 500 Kilograms
Basic Specialties  Physical Evasion 2, Slippery Wit, Stubborn, Sturdy 2, Brutal 2, Offensive 2
Advanced Specialties  Avoider 5, Ungrabbable 2, Determined 5, Aggressive 3, Stealthy, Perceptive, Sturdy 2
Extras  Big, Hopper 3, Fast 2, Destructive 5
Skills  Supernatural Philosophy +9 (952 skill points), Bluff +9 (512 skill points), People +9 (512 skill points), Legerdemain +9 (512 skill points), Insight +9 (512 skill points)

The Prancer of Passion's unarmed attacks deal 1d6+5 damage (Muscle included).

It also has a Brutal Skewer attack which deals 1d6+6 Physical damage (Muscle included), and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound.

It gets +5 Demolition.

As a Standard AND Move action, the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist.

As a standard action, the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a Will Save with -2 to the DC or be stunned for 3 rounds.

As an immediate action, the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round.

Defeat: When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color.