Difference between revisions of "Unicorn Spirit"

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(Unicorn Spirit)
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'''The Prancer of Passion'''
 
'''The Prancer of Passion'''
  
The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead. Its [[unarmed]] attacks deal +7 damage (damage bonus included). It also has a Brutal Skewer attack which deals 1d6+7 Physical damage (damage bonus included), and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound. It deals +5 damage against objects.
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The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead.
 
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As a [[standard action|Standard]] AND [[move action|Move action]], the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist.
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As a [[standard action]], the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a [[Will Save]] with -2 to the DC or be [[stunned]] for 3 rounds.
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As an [[immediate action]], the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round.
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The unicorn spirit is extremely smart, but can only speak Grassmuncher languages.
 
The unicorn spirit is extremely smart, but can only speak Grassmuncher languages.
 
{{Creature
 
{{Creature
 
|name=The Prancer of Passion |points=3000 |tier=Mythic
 
|name=The Prancer of Passion |points=3000 |tier=Mythic
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ]
 
|basicspecialties=Avoider, Stubborn, Defensive, Sturdy 2, Brutal 2, Violent, Offensive 2
 
|basicspecialties=Avoider, Stubborn, Defensive, Sturdy 2, Brutal 2, Violent, Offensive 2
 
|advancedspecialties=Avoider 4, Ungrabbable 5, Stubborn 5, Aggressive 4, Smooth 4, Stealthy 4, Perceptive 4, Sturdy 4, Violent 4
 
|advancedspecialties=Avoider 4, Ungrabbable 5, Stubborn 5, Aggressive 4, Smooth 4, Stealthy 4, Perceptive 4, Sturdy 4, Violent 4
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|skills=[[Arcana|Arcana +9 (952 skill points)]], [[Bluff|Bluff +9 (512 skill points)]], [[People|People +9 (512 skill points)]], [[Legerdemain|Legerdemain +9 (512 skill points)]], [[Insight|Insight +9 (512 skill points)]]
 
|skills=[[Arcana|Arcana +9 (952 skill points)]], [[Bluff|Bluff +9 (512 skill points)]], [[People|People +9 (512 skill points)]], [[Legerdemain|Legerdemain +9 (512 skill points)]], [[Insight|Insight +9 (512 skill points)]]
 
}}
 
}}
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The Prancer of Passion's [[unarmed]] attacks deal 1d6+6 damage (damage bonus included).
 +
 +
It also has a '''Brutal Skewer''' attack which deals 1d6+7 Physical damage (damage bonus included), and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound.
 +
 +
It gets +10 [[Demolition]].
 +
 +
As a [[standard action|Standard]] AND [[move action|Move action]], the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist.
 +
 +
As a [[standard action]], the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a [[Will Save]] with -2 to the DC or be [[stunned]] for 3 rounds.
 +
 +
As an [[immediate action]], the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round.
  
 
'''Defeat:''' When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color.
 
'''Defeat:''' When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color.

Revision as of 07:34, 28 September 2014

Unicorn Spirit

The Prancer of Passion

The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead.

The unicorn spirit is extremely smart, but can only speak Grassmuncher languages.

The Prancer of Passion
Mythic   —   3000 points
AD  11     GD 11     Will 8     HP  6     Toughness 5
Accuracy  3     Save DC 12
Stealth 4     Perception 4     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Pink ]
Movement  120 meter land speed with 10 meter jump. 75 meter swim speed with 5 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 500 Kilograms
Basic Specialties  Avoider, Stubborn, Defensive, Sturdy 2, Brutal 2, Violent, Offensive 2
Advanced Specialties  Avoider 4, Ungrabbable 5, Stubborn 5, Aggressive 4, Smooth 4, Stealthy 4, Perceptive 4, Sturdy 4, Violent 4
Extras  Big, Hopper 3, Fast 2, Destructive 5
Skills  Arcana +9 (952 skill points), Bluff +9 (512 skill points), People +9 (512 skill points), Legerdemain +9 (512 skill points), Insight +9 (512 skill points)

The Prancer of Passion's unarmed attacks deal 1d6+6 damage (damage bonus included).

It also has a Brutal Skewer attack which deals 1d6+7 Physical damage (damage bonus included), and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound.

It gets +10 Demolition.

As a Standard AND Move action, the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist.

As a standard action, the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a Will Save with -2 to the DC or be stunned for 3 rounds.

As an immediate action, the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round.

Defeat: When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color.