Difference between revisions of "Unicorn Spirit"
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==== Unicorn Spirit ==== | ==== Unicorn Spirit ==== | ||
'''The Prancer of Passion''' | '''The Prancer of Passion''' | ||
+ | {{Jpeg|The Prancer of Passion|400px}} | ||
− | The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead | + | The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead. |
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The unicorn spirit is extremely smart, but can only speak Grassmuncher languages. | The unicorn spirit is extremely smart, but can only speak Grassmuncher languages. | ||
{{Creature | {{Creature | ||
|name=The Prancer of Passion |points=3000 |tier=Mythic | |name=The Prancer of Passion |points=3000 |tier=Mythic | ||
− | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | + | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ] |
− | |ad=10 | + | |basicspecialties=Physical Evasion 2, Slippery Wit, Stubborn, Sturdy 2, Brutal 2, Offensive 2 |
− | | | + | |advancedspecialties=Avoider 5, Ungrabbable 2, Determined 5, Aggressive 3, Stealthy, Perceptive, Sturdy 2 |
+ | |extras=Big, Hopper 3, Fast 2, Destructive 5 | ||
+ | |ad=10 |gd=8 |will=7 | ||
+ | |accuracy=3 |agility=6 |stealth=1 |perception=1 | ||
|movement=120 meter [[land speed]] with 10 meter jump. 75 meter [[swim speed]] with 5 meter sink. | |movement=120 meter [[land speed]] with 10 meter jump. 75 meter [[swim speed]] with 5 meter sink. | ||
− | |hp= | + | |hp=4 |toughness=6 |
− | | | + | |savedc=11 |muscle=6 |magic=0 |
− | |size=2 meters |reach= | + | |size=2 meters |reach=1.5 meters |weight=500 [[Kilograms]] |
− | + | |skills=[[Supernatural Philosophy|Supernatural Philosophy +9 (952 skill points)]], [[Bluff|Bluff +9 (512 skill points)]], [[People|People +9 (512 skill points)]], [[Legerdemain|Legerdemain +9 (512 skill points)]], [[Insight|Insight +9 (512 skill points)]] | |
− | |skills=[[ | + | |
}} | }} | ||
+ | The Prancer of Passion's [[unarmed]] attacks deal 1d6+5 damage ([[Muscle]] included). | ||
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+ | It also has a '''Brutal Skewer''' attack which deals 1d6+6 Physical damage ([[Muscle]] included), and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound. | ||
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+ | It gets +5 [[Demolition]]. | ||
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+ | As a [[standard action|Standard]] AND [[move action|Move action]], the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist. | ||
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+ | As a [[standard action]], the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a [[Will Save]] with -2 to the DC or be [[stunned]] for 3 rounds. | ||
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+ | As an [[immediate action]], the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round. | ||
'''Defeat:''' When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color. | '''Defeat:''' When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color. |
Latest revision as of 09:24, 15 February 2018
Unicorn Spirit
The Prancer of Passion
The unicorn spirit is a pink horse, with a single horn protruding from the center of its forehead.
The unicorn spirit is extremely smart, but can only speak Grassmuncher languages.
The Prancer of Passion Mythic — 3000 points
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AD 10 GD 8 Will 7 HP 4 Toughness 6 | |
Muscle 6 Accuracy 3 Save DC 11 Magic Power 0 | |
Stealth 1 Perception 1 Agility 6 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Pink ] | |
Movement 120 meter land speed with 10 meter jump. 75 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 640 kilograms Weight 500 Kilograms | |
Basic Specialties Physical Evasion 2, Slippery Wit, Stubborn, Sturdy 2, Brutal 2, Offensive 2 | |
Advanced Specialties Avoider 5, Ungrabbable 2, Determined 5, Aggressive 3, Stealthy, Perceptive, Sturdy 2 | |
Extras Big, Hopper 3, Fast 2, Destructive 5 | |
Skills Supernatural Philosophy +9 (952 skill points), Bluff +9 (512 skill points), People +9 (512 skill points), Legerdemain +9 (512 skill points), Insight +9 (512 skill points) |
The Prancer of Passion's unarmed attacks deal 1d6+5 damage (Muscle included).
It also has a Brutal Skewer attack which deals 1d6+6 Physical damage (Muscle included), and any creature wounded by this skewering becomes the unicorn spirit's devoted protector and minion for 1 round per wound, and unwilling to directly harm the unicorn spirit for 1 day per wound.
It gets +5 Demolition.
As a Standard AND Move action, the unicorn spirit can gently touch a creature with its horn to completely replace the creature's hopes, desires, dislikes, and opinions with a new set. A creature touched in this way gets a Will save to resist.
As a standard action, the unicorn spirit can emit calming waves of energy. Creatures within 100 meters (including the unicorn spirit) must make a Will Save with -2 to the DC or be stunned for 3 rounds.
As an immediate action, the unicorn spirit can temporarily bind all unattended objects within 10 meters with an unbreakable bond. This makes them completely immune to damage or deformation for 1 round.
Defeat: When the unicorn spirit is reduced to -4 HP or less, it is utterly destroyed, and all unicorns become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all pink gems change to be that color.