Difference between revisions of "Trask"

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(Trask)
(reducing toughness by 1 to compensate for being impossible to wound for long periods of time. Also other little things)
 
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==== Trask ====
 
==== Trask ====
 
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{{Jpeg|Trask|500px}}
A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a [[living]] creature. Its [[unarmed]] attacks deal +3 damage. It can spit globs of petrified death essence that deal 1d8 damage and have a range of 40m/80m; wounds inflicted on [ [[Undead]] ] creatures by this attack heal the creature by that much instead. Its other unarmed and weapon attacks deal +1 damage. The Trask's particular usage of death energies mean that at the end of each of its turns, it is cured of the [[Paralyzed]], [[Stunned]], [[Shriveled]], and [[Chilled]] conditions, and it heals 1 HP.
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A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a [[living]] creature.
 
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Any time the Trask would be [[dead]], it is merely [[unconscious]] instead.
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Trasks are not particularly smart, and can only speak Draconic languages.
 
Trasks are not particularly smart, and can only speak Draconic languages.
 
{{Creature
 
{{Creature
|name=Trask |points=130 |tier=Paragon
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|name=Trask |points=374 |tier=Legend
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[White]] ]
|basicspecialties=Stubborn, Defensive, Offensive, Violent, Sturdy
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|basicspecialties=Physical Evasion, Stubborn, Offensive, Brutal, Sturdy
|advancedspecialties=Avoider 2, Ungrabbable 2, Determined 2, Aggressive 2, Violent 2, Perceptive, Stealthy, Sturdy 2, Super-Sturdy
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|advancedspecialties=Avoider, Ungrabbable, Aggressive 3, Perceptive 2, Sturdy 3
 
|extras=Big 3
 
|extras=Big 3
|abilities=Abnormally Huge x3, Violent x3, Brawn x1
 
 
|fearresponse=Frenzy
 
|fearresponse=Frenzy
|ad=8 |gd=8 |will=4
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|ad=2 |gd=6 |will=1
|accuracy=3 |initiative=0 |stealth=1 |perception=2
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|accuracy=4 |agility=-2 |stealth=0 |perception=3
 
|movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink.
 
|movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink.
|hp=2 |toughness=7
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|hp=3 |toughness=8
|attacks=5 |savedc=8 |damage=0
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|savedc=4 |muscle=7 |magic=0
|size=8 meters |reach=3.38 meters |carrying=6400 [[Kilograms]] |strongman=10 |weight=46000 [[Kilograms]]
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|size=8 meters |reach=3.38 meters |weight=46000 [[Kilograms]]
 
}}
 
}}
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The trask's [[unarmed]] attacks deal 1d6+8 damage ([[Muscle]] included).
  
===== Advancement =====
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It can spit globs of petrified death essence that deal 1d6+7 Cold damage ([[Muscle]] included) and have a range of 40m/80m; wounds inflicted on [ [[Undead]] ] creatures by this attack heal the creature by that much instead.
  
'''Long Range Spit (20 points):''' The range of the Trask's death spit attack increases to 60m/220m. The Trask gains two [[Advanced Specialties]].
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The Trask's particular usage of death energies mean that at the end of each of its turns, it heals 1 HP. If its HP becomes positive, it stops being [[Unconscious]].
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Any time the Trask would be [[dead]], it is merely [[unconscious]] instead.
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===== Advancement =====
  
'''Peluda (20 points):''' The Trask gains a full coat of sharp quill-like hair. This gives it a [[Heavy]] ''Quill Shake'' weapon, where it makes an attack for 1d6+1 Physical damage (before Abilities) against each other creature in a 30 meter [[spray]]. When the Trask is struck by an [[unarmed]] attack, the attacker takes 1d6+1 Physical damage. The Trask gains two [[Advanced Specialties]].
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'''Long Range Spit (75 points):''' The range of the Trask's death spit attack increases to 60m/220m. The Trask gains an [[Advanced Specialty]].
  
'''Accelerated Regeneration (75 points):''' At the end of each of its turns, the Trask heals 1 more HP than the amount it healed last round, or an amount equal to the number of wounds it has, whichever is less. The Trask becomes Legend tier and gains two [[Advanced Specialties]].
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'''Peluda (75 points):''' The Trask gains a full coat of sharp quill-like hair. This gives it a [[Heavy]] [[Muscle-Damage]] ''Quill Shake'' weapon, where it makes an attack for 1d6+7 Physical damage ([[Muscle]] included) against each other creature in a 30 meter [[spray]]. When the Trask is struck by an [[unarmed]] attack, the attacker takes 1d6+8 Physical damage ([[Muscle]] included). The Trask gains an [[Advanced Specialty]].

Latest revision as of 23:20, 23 May 2018

Trask

Trask.jpg

A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature.

Trasks are not particularly smart, and can only speak Draconic languages.

Trask
Legend   —   374 points
AD  2     GD 6     Will 1     HP  3     Toughness 8
Muscle 7     Accuracy  4     Save DC 4     Magic Power 0
Stealth 0     Perception 3     Agility -2
Fear Response  Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ White ]
Movement  60 meter land speed with 10 meter jump. 20 meter burrow speed. 30 meter swim speed with 5 meter sink.
Size  8 meters     Reach 3.38 meters
Carrying Capacity 1280 kilograms      Weight 46000 Kilograms
Basic Specialties  Physical Evasion, Stubborn, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Aggressive 3, Perceptive 2, Sturdy 3
Extras  Big 3

The trask's unarmed attacks deal 1d6+8 damage (Muscle included).

It can spit globs of petrified death essence that deal 1d6+7 Cold damage (Muscle included) and have a range of 40m/80m; wounds inflicted on [ Undead ] creatures by this attack heal the creature by that much instead.

The Trask's particular usage of death energies mean that at the end of each of its turns, it heals 1 HP. If its HP becomes positive, it stops being Unconscious.

Any time the Trask would be dead, it is merely unconscious instead.

Advancement

Long Range Spit (75 points): The range of the Trask's death spit attack increases to 60m/220m. The Trask gains an Advanced Specialty.

Peluda (75 points): The Trask gains a full coat of sharp quill-like hair. This gives it a Heavy Muscle-Damage Quill Shake weapon, where it makes an attack for 1d6+7 Physical damage (Muscle included) against each other creature in a 30 meter spray. When the Trask is struck by an unarmed attack, the attacker takes 1d6+8 Physical damage (Muscle included). The Trask gains an Advanced Specialty.