Difference between revisions of "Trask"

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(reducing toughness by 1 to compensate for being impossible to wound for long periods of time. Also other little things)
 
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|accuracy=4 |agility=-2 |stealth=0 |perception=3
 
|accuracy=4 |agility=-2 |stealth=0 |perception=3
 
|movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink.
 
|movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink.
|hp=3 |toughness=9
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|hp=3 |toughness=8
 
|savedc=4 |muscle=7 |magic=0
 
|savedc=4 |muscle=7 |magic=0
 
|size=8 meters |reach=3.38 meters |weight=46000 [[Kilograms]]
 
|size=8 meters |reach=3.38 meters |weight=46000 [[Kilograms]]
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The trask's [[unarmed]] attacks deal 1d6+8 damage ([[Muscle]] included).
 
The trask's [[unarmed]] attacks deal 1d6+8 damage ([[Muscle]] included).
  
It can spit globs of petrified death essence that deal 1d6+7 damage ([[Muscle]] included) and have a range of 40m/80m; wounds inflicted on [ [[Undead]] ] creatures by this attack heal the creature by that much instead.
+
It can spit globs of petrified death essence that deal 1d6+7 Cold damage ([[Muscle]] included) and have a range of 40m/80m; wounds inflicted on [ [[Undead]] ] creatures by this attack heal the creature by that much instead.
  
 
The Trask's particular usage of death energies mean that at the end of each of its turns, it heals 1 HP. If its HP becomes positive, it stops being [[Unconscious]].
 
The Trask's particular usage of death energies mean that at the end of each of its turns, it heals 1 HP. If its HP becomes positive, it stops being [[Unconscious]].
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===== Advancement =====
 
===== Advancement =====
  
'''Long Range Spit (20 points):''' The range of the Trask's death spit attack increases to 60m/220m. The Trask gains an [[Advanced Specialty]].
+
'''Long Range Spit (75 points):''' The range of the Trask's death spit attack increases to 60m/220m. The Trask gains an [[Advanced Specialty]].
  
'''Peluda (20 points):''' The Trask gains a full coat of sharp quill-like hair. This gives it a [[Heavy]] [[Muscle-Damage]] ''Quill Shake'' weapon, where it makes an attack for 1d6+7 Physical damage ([[Muscle]] included) against each other creature in a 30 meter [[spray]]. When the Trask is struck by an [[unarmed]] attack, the attacker takes 1d6+8 Physical damage ([[Muscle]] included). The Trask gains an [[Advanced Specialty]].
+
'''Peluda (75 points):''' The Trask gains a full coat of sharp quill-like hair. This gives it a [[Heavy]] [[Muscle-Damage]] ''Quill Shake'' weapon, where it makes an attack for 1d6+7 Physical damage ([[Muscle]] included) against each other creature in a 30 meter [[spray]]. When the Trask is struck by an [[unarmed]] attack, the attacker takes 1d6+8 Physical damage ([[Muscle]] included). The Trask gains an [[Advanced Specialty]].
 
+
'''Accelerated Regeneration (75 points):''' At the end of each of its turns, the Trask heals 1 more HP than the amount it healed last round, or an amount equal to the number of wounds it has, whichever is less. The Trask gains an [[Advanced Specialty]].
+

Latest revision as of 23:20, 23 May 2018

Trask

Trask.jpg

A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature.

Trasks are not particularly smart, and can only speak Draconic languages.

Trask
Legend   —   374 points
AD  2     GD 6     Will 1     HP  3     Toughness 8
Muscle 7     Accuracy  4     Save DC 4     Magic Power 0
Stealth 0     Perception 3     Agility -2
Fear Response  Frenzy
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ White ]
Movement  60 meter land speed with 10 meter jump. 20 meter burrow speed. 30 meter swim speed with 5 meter sink.
Size  8 meters     Reach 3.38 meters
Carrying Capacity 1280 kilograms      Weight 46000 Kilograms
Basic Specialties  Physical Evasion, Stubborn, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Aggressive 3, Perceptive 2, Sturdy 3
Extras  Big 3

The trask's unarmed attacks deal 1d6+8 damage (Muscle included).

It can spit globs of petrified death essence that deal 1d6+7 Cold damage (Muscle included) and have a range of 40m/80m; wounds inflicted on [ Undead ] creatures by this attack heal the creature by that much instead.

The Trask's particular usage of death energies mean that at the end of each of its turns, it heals 1 HP. If its HP becomes positive, it stops being Unconscious.

Any time the Trask would be dead, it is merely unconscious instead.

Advancement

Long Range Spit (75 points): The range of the Trask's death spit attack increases to 60m/220m. The Trask gains an Advanced Specialty.

Peluda (75 points): The Trask gains a full coat of sharp quill-like hair. This gives it a Heavy Muscle-Damage Quill Shake weapon, where it makes an attack for 1d6+7 Physical damage (Muscle included) against each other creature in a 30 meter spray. When the Trask is struck by an unarmed attack, the attacker takes 1d6+8 Physical damage (Muscle included). The Trask gains an Advanced Specialty.