Difference between revisions of "Steamship"

From Gempunks
Jump to: navigation, search
(Huh, that means Cthulhu's HP*Toughness can't be more than 10? Maybe a critical was involved?)
 
(Found a different source. HP 3, Toughness 8 wouldn't be so bad for Cthulhu, right?)
Line 32: Line 32:
 
'''Slow:''' Aquatic
 
'''Slow:''' Aquatic
 
* Minimum Speed: 0 meters
 
* Minimum Speed: 0 meters
* Maximum Speed: 65 meters
+
* Maximum Speed: 110 meters
 
* Turning Radius: 30 meters
 
* Turning Radius: 30 meters

Revision as of 03:30, 7 February 2014

Steamship

Steamship
10000 copper
AD  9 (30 factor)     GD 9 (30 factor)     Will 0 (0 factor)     HP  6     Toughness 8
Stealth -2
Descriptors  [ Machine ]
Size  20 meters     Reach 0 meters
Carrying Capacity 400000 kilograms      Weight 2000000 kilograms

The steamship is powered by a blue gem deep within its core.

If the steamship is over-encumbered, it sinks over the course of 3 rounds.

Crew

Driver, 6 Deckhands, and 1 Gunner per weapon. Driver and deckhands are on deck, gunner is belowdeck.

10 Bilge-Pumpers: A Bilge-Pumper can pump out twice its encumbered load-worth of water as a standard action. Bilge-pumpers are belowdeck.

Components

Paddle-Wheel (Two targetable from all sides other than Front): HP 2, Toughness 6. Destroying both paddle-wheels stops it. One is slightly more to the left, and one is slightly more to the right, and destroying one also makes it incapable of turning in the other direction.

Lower Hull (Targetable from all sides other than Top): HP -, Toughness 8. Damaging the lower hull causes the ship to begin filling with water. For every wound inflicted upon the lower hull, the ship takes on 400 kilograms of water per round.

Passengers (Concealment from Front and Rear, targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures on the deck of the Ship at a -1 penalty.

Movement Modes

Slow: Aquatic

  • Minimum Speed: 0 meters
  • Maximum Speed: 110 meters
  • Turning Radius: 30 meters