Difference between revisions of "Salt golem"

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(Salt Golem)
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|size=2 meters |reach=1.5 meters |weight=2200 [[Kilograms]]
 
|size=2 meters |reach=1.5 meters |weight=2200 [[Kilograms]]
 
}}
 
}}
The salt golem's [[unarmed]] attacks deal 1d6+5 damage ([[Strongman]] included) and cause wounded targets to become [[shriveled]] until they recover from this by drinking plenty of fluids and waiting for a minute.
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The salt golem's [[unarmed]] attacks deal 1d6+4 damage ([[Strongman]] included) and cause wounded targets to become [[shriveled]] until they recover from this by drinking plenty of fluids and waiting for a minute.
  
 
It can attack unattended bodies of water, drying 2 cubic meters up with every successful hit.
 
It can attack unattended bodies of water, drying 2 cubic meters up with every successful hit.
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===== Advancement =====
 
===== Advancement =====
  
'''Salt Shot (10 points):''' The Salt Golem gains a Salt Shot weapon, which deals 1d6+4 Physical damage ([[Strongman]] included) and has a range of 30m/60m. Creatures it wounds become [[shriveled]] as per its [[unarmed]] attacks. The Salt Golem's jump distance increases by 2 meters. The Salt Golem gains four [[Advanced Specialties]].
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'''Salt Shot (10 points):''' The Salt Golem gains a Salt Shot weapon, which deals 1d6+3 Physical damage ([[Strongman]] included) and has a range of 30m/60m. Creatures it wounds become [[shriveled]] as per its [[unarmed]] attacks. The Salt Golem's jump distance increases by 2 meters. The Salt Golem gains four [[Advanced Specialties]].
  
 
'''Preservative (2 points):''' If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one [[Basic Specialties|Basic Specialty]].
 
'''Preservative (2 points):''' If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one [[Basic Specialties|Basic Specialty]].

Revision as of 09:14, 26 March 2015

Salt Golem

A salt golem is a cube of salt, with salt legs protruding out of the center of each side.

Salt golems are not particularly smart, and can only speak Machine languages.

Salt Golem
Elite   —   35 points
AD  7     GD 7     Will 2     HP  3     Toughness 4
Accuracy  2     Save DC 8     Magic Power 0
Stealth 1     Perception -1     Agility 0
Descriptors  [ Machine ], [ Angel ], [ Black ]
Movement  45 meter land speed with 2 meter jump. 10 meter swim speed with 10 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 2200 Kilograms
Basic Specialties  Avoider, Defensive, Offensive, Brutal
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Sturdy, Stealthy
Extras  Big

The salt golem's unarmed attacks deal 1d6+4 damage (Strongman included) and cause wounded targets to become shriveled until they recover from this by drinking plenty of fluids and waiting for a minute.

It can attack unattended bodies of water, drying 2 cubic meters up with every successful hit.

When reduced to 0 or less HP, a salt golem explodes in a cloud of salt, which fills a 4 meter radius blast for 3 rounds and cannot be seen through: this destroys the salt golem.

Advancement

Salt Shot (10 points): The Salt Golem gains a Salt Shot weapon, which deals 1d6+3 Physical damage (Strongman included) and has a range of 30m/60m. Creatures it wounds become shriveled as per its unarmed attacks. The Salt Golem's jump distance increases by 2 meters. The Salt Golem gains four Advanced Specialties.

Preservative (2 points): If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one Basic Specialty.