Difference between revisions of "Salt golem"

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(Salt Golem)
(Sorry, Baron He, but annihilating water seems pretty Void to me)
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{{Creature
 
{{Creature
 
|name=Salt Golem |points=31 |tier=Elite
 
|name=Salt Golem |points=31 |tier=Elite
|descriptors=[ [[Machine]] ]
+
|descriptors=[ [[Machine]] ], [ [[Demon]] ]
 
|basicspecialties=Avoider, Defensive, Offensive, Brutal
 
|basicspecialties=Avoider, Defensive, Offensive, Brutal
 
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Violent, Stealthy
 
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Violent, Stealthy

Revision as of 03:46, 3 September 2014

Salt Golem

A salt golem is a cube of salt, with salt legs protruding out of the center of each side. Its unarmed attacks deal +4 damage (damage bonus included) and cause wounded targets to become shriveled until they recover from this by drinking plenty of fluids and waiting for a minute. It can attack unattended bodies of water, drying 2 cubic meters up with every successful hit. When reduced to 0 or less HP, a salt golem explodes in a cloud of salt, which fills a 4 meter radius blast for 3 rounds and cannot be seen through: this destroys the salt golem.

Salt golems are not particularly smart, and can only speak Machine languages.

Salt Golem
Elite   —   31 points
AD  8     GD 7     Will 2     HP  2     Toughness 3
Accuracy  2     Save DC 8
Stealth 1     Perception -1     Agility {{{agility}}}
Descriptors  [ Machine ], [ Demon ]
Movement  45 meter land speed with 2 meter jump. 10 meter swim speed with 10 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 2200 Kilograms
Basic Specialties  Avoider, Defensive, Offensive, Brutal
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Violent, Stealthy
Extras  Big
Advancement

Salt Shot (10 points): The Salt Golem gains a Salt Shot weapon, which deals 1d6+2 Physical damage (damage bonus included) and has a range of 30m/60m. Creatures it wounds become shriveled as per its unarmed attacks. The Salt Golem's jump distance increases by 2 meters. The Salt Golem gains four Advanced Specialties.

Preservative (2 points): If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP. The Salt Golem gains one Basic Specialty.