Difference between revisions of "Roaming cavern"

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==== Roaming Cavern ====
 
==== Roaming Cavern ====
 
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{{Image|Roaming Cavern|550px}}
 
A roaming cavern is a small fat sack of flesh, with large reptilian eyes, and two [[green gem|green gems]] for teeth. It has two stubby little arms.  
 
A roaming cavern is a small fat sack of flesh, with large reptilian eyes, and two [[green gem|green gems]] for teeth. It has two stubby little arms.  
  

Revision as of 19:19, 23 March 2016

Roaming Cavern

Roaming Cavern.png

A roaming cavern is a small fat sack of flesh, with large reptilian eyes, and two green gems for teeth. It has two stubby little arms.

Roaming Caverns are quite smart, and can speak.

Roaming Cavern
Legend   —   365 points
AD  11     GD 9     Will 5     HP  4     Toughness 6
Accuracy  4     Save DC 9     Magic Power 0
Stealth 3     Perception 4     Agility 11
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Green ]
Movement  107 meter fly speed with 6 meter aerobatics distance.
Size  1 meter     Reach 1 meter
Weight 60 Kilogram
Basic Specialties  Avoider, Stubborn, Defensive, Offensive, Sturdy
Advanced Specialties  Avoider 3, Ungrabbable 3, Determined 3, Energetic 2, Aggressive 3, Stealthy 2, Perceptive 3, Sturdy 3, Super-Sturdy, Super-Perceptive
Extras  Quick

It has a melee Propulsion attack, which flings 2d6×5 meters instead of dealing damage. It can also drip ten cubic meters of toxic waste as a Standard AND Move action.

If it passes within 30 meters of an unattended object, that object is pushed until it is 30 meters away. Large or amorphous objects, like dirt or walls, may be shattered in this process.

The Roaming Cavern loses the ability to fly while it is more than 60 meters from any objects that are connected to the ground.

Advancement

Crush (75 points): As a standard action, the Roaming Cavern can pull all unattended objects within 60 meters 25 meters towards itself. Creatures in the path of pulled objects take a Magic Power attack against AD for 1d6+1 Physical damage, and on a hit are pulled too; on a miss, the creature may still choose to be pulled. Using Crush suppresses the object-pushing effect for 1 round. The Roaming Cavern gains two Advanced Specialties.

Endless Bile (75 points): The Roaming Cavern can drip 2500 cubic meters of toxic waste as a Standard AND Move action. The Roaming Cavern gains two Advanced Specialties.