Difference between revisions of "Pheromones"

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|name=Pheromones |tier=Elite |classtype=Genomorph
 
|name=Pheromones |tier=Elite |classtype=Genomorph
 
|technologies=Genetic Programming
 
|technologies=Genetic Programming
|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[Muscle-Area]] [[blast]]: creatures you hit get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Insight]] checks against them as being 3 points higher. This effect lasts for 5 rounds.
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|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[Muscle-Area]] [[blast]]: creatures you hit get a -2 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Insight]] checks against them as being 2 points higher. This effect lasts for 5 rounds.
 
|bonus2=You can release ''intimidating pheromones'' that terrify people as a [[standard action]]. Creatures in a 5 meter [[Muscle-Area]] [[blast]] find you [[Fight or flight|Frightening]]. After 5 rounds, creatures who were still suffering from this fear automatically recover.
 
|bonus2=You can release ''intimidating pheromones'' that terrify people as a [[standard action]]. Creatures in a 5 meter [[Muscle-Area]] [[blast]] find you [[Fight or flight|Frightening]]. After 5 rounds, creatures who were still suffering from this fear automatically recover.
 
|bonus3=You can suppress your [[scent]] as a [[standard action]]. This lasts until you use a ''pheromone'' ability, and quarters the distance at which you can be smelled.
 
|bonus3=You can suppress your [[scent]] as a [[standard action]]. This lasts until you use a ''pheromone'' ability, and quarters the distance at which you can be smelled.
 
}}
 
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Latest revision as of 06:35, 24 February 2018

Pheromones
Elite Tier Genomorph
Technologies  Genetic Programming
Bonuses:
♦ You can release calming pheromones that soothe people as a standard action. Make a ranged attack against GD against all other creatures in a 5 meter Muscle-Area blast: creatures you hit get a -2 penalty to Will Saves and Insight and treat all Insight checks against them as being 2 points higher. This effect lasts for 5 rounds.
♦ You can release intimidating pheromones that terrify people as a standard action. Creatures in a 5 meter Muscle-Area blast find you Frightening. After 5 rounds, creatures who were still suffering from this fear automatically recover.
♦ You can suppress your scent as a standard action. This lasts until you use a pheromone ability, and quarters the distance at which you can be smelled.