Difference between revisions of "Pheromones"
From Gempunks
Foxwarrior (Talk | contribs) |
Foxwarrior (Talk | contribs) |
||
Line 3: | Line 3: | ||
|prerequisites=None. | |prerequisites=None. | ||
|adf=0 |gdf=2 |willf=4 | |adf=0 |gdf=2 |willf=4 | ||
+ | |technologies=Genetic Programming | ||
|attackf=2 |perceptionf=1 |stealthf=2 | |attackf=2 |perceptionf=1 |stealthf=2 | ||
|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[blast]]: creatures you hit get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Diplomacy]] checks against them as being 3 points higher. This effect lasts for 5 rounds. | |bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[blast]]: creatures you hit get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Diplomacy]] checks against them as being 3 points higher. This effect lasts for 5 rounds. |
Revision as of 00:28, 27 May 2013
Pheromones Elite Tier Genomorph
| |
Prerequisites None. | |
Technologies Genetic Programming | |
Bonuses: | |
♦ You can release calming pheromones that soothe people as a standard action. Make a ranged attack against GD against all other creatures in a 5 meter blast: creatures you hit get a -3 penalty to Will Saves and Insight and treat all Diplomacy checks against them as being 3 points higher. This effect lasts for 5 rounds. | |
♦ You can release intimidating pheromones that terrify people as a standard action. Creatures within 5 meters find you Frightening X, where X is dependent on your tier (7 if Elite, 9 if Paragon). After 5 rounds, creatures who were still suffering from this fear automatically recover. | |
♦ You can completely suppress your scent as a standard action. This lasts until you use a pheromone ability, and prevents scent-detecting effects from noticing you. |