Difference between revisions of "Pheromones"

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|attackf=2 |perceptionf=1 |stealthf=2
 
|attackf=2 |perceptionf=1 |stealthf=2
 
|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[blast]]: creatures you hit get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Insight]] checks against them as being 3 points higher. This effect lasts for 5 rounds.
 
|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[blast]]: creatures you hit get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Insight]] checks against them as being 3 points higher. This effect lasts for 5 rounds.
|bonus2=You can release ''intimidating pheromones'' that terrify people as a [[standard action]]. Creatures within 5 meters find you [[Fight or flight|Frightening X]], where X is dependent on your tier (7 if Elite, 9 if Paragon). After 5 rounds, creatures who were still suffering from this fear automatically recover.
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|bonus2=You can release ''intimidating pheromones'' that terrify people as a [[standard action]]. Creatures within 5 meters find you [[Fight or flight|Frightening]]. After 5 rounds, creatures who were still suffering from this fear automatically recover.
 
|bonus3=You can suppress your [[scent]] as a [[standard action]]. This lasts until you use a ''pheromone'' ability, and gives you +4 to [[Scent]] Stealth.
 
|bonus3=You can suppress your [[scent]] as a [[standard action]]. This lasts until you use a ''pheromone'' ability, and gives you +4 to [[Scent]] Stealth.
 
}}
 
}}

Revision as of 04:30, 14 February 2014

Pheromones
Elite Tier Genomorph
Prerequisites  None.
Technologies  Genetic Programming
Bonuses:
♦ You can release calming pheromones that soothe people as a standard action. Make a ranged attack against GD against all other creatures in a 5 meter blast: creatures you hit get a -3 penalty to Will Saves and Insight and treat all Insight checks against them as being 3 points higher. This effect lasts for 5 rounds.
♦ You can release intimidating pheromones that terrify people as a standard action. Creatures within 5 meters find you Frightening. After 5 rounds, creatures who were still suffering from this fear automatically recover.
♦ You can suppress your scent as a standard action. This lasts until you use a pheromone ability, and gives you +4 to Scent Stealth.