Difference between revisions of "Pheromones"

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|prerequisites=None.
 
|prerequisites=None.
 
|adf=0 |gdf=2 |willf=4
 
|adf=0 |gdf=2 |willf=4
 +
|technologies=Genetic Programming
 
|attackf=2 |perceptionf=1 |stealthf=2
 
|attackf=2 |perceptionf=1 |stealthf=2
 
|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[blast]]: creatures you hit get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Diplomacy]] checks against them as being 3 points higher. This effect lasts for 5 rounds.
 
|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Make a ranged attack against [[GD]] against all other creatures in a 5 meter [[blast]]: creatures you hit get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Diplomacy]] checks against them as being 3 points higher. This effect lasts for 5 rounds.

Revision as of 00:28, 27 May 2013

Pheromones
Elite Tier Genomorph
Prerequisites  None.
Technologies  Genetic Programming
Bonuses:
♦ You can release calming pheromones that soothe people as a standard action. Make a ranged attack against GD against all other creatures in a 5 meter blast: creatures you hit get a -3 penalty to Will Saves and Insight and treat all Diplomacy checks against them as being 3 points higher. This effect lasts for 5 rounds.
♦ You can release intimidating pheromones that terrify people as a standard action. Creatures within 5 meters find you Frightening X, where X is dependent on your tier (7 if Elite, 9 if Paragon). After 5 rounds, creatures who were still suffering from this fear automatically recover.
♦ You can completely suppress your scent as a standard action. This lasts until you use a pheromone ability, and prevents scent-detecting effects from noticing you.