Difference between revisions of "Leonatrix"

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Leonatrices are moderately smart, but can only speak Feline languages.
 
Leonatrices are moderately smart, but can only speak Feline languages.
 
{{Creature
 
{{Creature
|name=Leonatrix |points=15 |tier=Common
+
|name=Leonatrix |points=20 |tier=Common
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Blue]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Blue]] ]
|basicspecialties=Defensive, Offensive, Violent, Brutal, Sturdy
+
|basicspecialties=Physical Evasion, Offensive, Powerful, Brutal, Sturdy
 
|extras=Big
 
|extras=Big
|abilities=Brawn x1, Stealthy x1
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|ad=3 |gd=4 |will=0
|ad=6 |gd=6 |will=0
+
|accuracy=1 |agility=0 |stealth=1 |perception=0
|accuracy=1 |agility=2 |stealth=1 |perception=0
+
 
|movement=30 meter [[land speed]] with 8 meter jump. 20 meter [[swim speed]] with 5 meter sink.
 
|movement=30 meter [[land speed]] with 8 meter jump. 20 meter [[swim speed]] with 5 meter sink.
|hp=1 |toughness=5
+
|hp=1 |toughness=6
|attacks=3 |savedc=6 |damage=1
+
|savedc=4 |muscle=3 |magic=1
|size=2 meters |reach=1.5 meters |carrying=100 [[Kilograms]] |strongman=5 |weight=450 [[Kilograms]]
+
|size=2 meters |reach=1.5 meters |weight=450 [[Kilograms]]
 
}}
 
}}
  
A Leonatrix's [[unarmed]] attacks deal 1d6+1 damage and an additional +1 damage when charging (damage bonus included).
+
A Leonatrix's [[unarmed]] attacks deal 1d6+1 damage and an additional +1 damage when charging ([[Muscle]] included).
  
As a [[standard action]], it can let loose a powerful roar, that deals 1d6 Sonic damage to creatures within 10 meters (damage bonus included); wounded creatures find the Leonatrix [[fight or flight|Frightening]].
+
As a [[standard action]], it can let loose a powerful roar, that deals 1d6 Sonic damage to creatures within 10 meters ([[Magic Power]] included); wounded creatures find the Leonatrix [[fight or flight|Frightening]].
  
 
===== Advancement =====
 
===== Advancement =====
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If it gets either of the following advancements, the Leonatrix becomes Elite tier.  
 
If it gets either of the following advancements, the Leonatrix becomes Elite tier.  
  
'''Leonarch (15 points):''' The Leonarch gains the power to control clouds: with 8 hours of [[concentration]], it can create or remove clouds from the sky up to 20 kilometers away, or cause clouds in the area to rain lightly for 8 hours or [[Environment#Heavy Rain|heavily]] for 1 hour. It gains six [[Advanced Specialties]].
+
'''Leonarch (15 points):''' The Leonarch gains the power to control clouds: with 8 hours of [[concentration]], it can create or remove clouds from the sky up to 20 kilometers away, or cause clouds in the area to rain lightly for 8 hours or [[environment#Heavy Rain|heavily]] for 1 hour. It gains three [[Advanced Specialties]].
  
'''Blood Bind (5 points):''' When the Leonatrix successfully wounds a [ [[Blooded]] ] creature with an [[unarmed attack]], the Leonatrix can locate that creature at any distance for the next 5 minutes. It gains two [[Advanced Specialties]].
+
'''Blood Bind (5 points):''' When the Leonatrix successfully wounds a [ [[Blooded]] ] creature with an [[unarmed]] attack, the Leonatrix can locate that creature at any distance for the next 5 minutes. It gains an [[Advanced Specialty]].

Latest revision as of 22:10, 16 February 2018

Leonatrix

Leonatrix.jpg

This is a big cat with soft gradients in fur color from tan to blue.

Leonatrices are moderately smart, but can only speak Feline languages.

Leonatrix
Common   —   20 points
AD  3     GD 4     Will 0     HP  1     Toughness 6
Muscle 3     Accuracy  1     Save DC 4     Magic Power 1
Stealth 1     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Blue ]
Movement  30 meter land speed with 8 meter jump. 20 meter swim speed with 5 meter sink.
Size  2 meters     Reach 1.5 meters
Carrying Capacity 80 kilograms      Weight 450 Kilograms
Basic Specialties  Physical Evasion, Offensive, Powerful, Brutal, Sturdy
Extras  Big

A Leonatrix's unarmed attacks deal 1d6+1 damage and an additional +1 damage when charging (Muscle included).

As a standard action, it can let loose a powerful roar, that deals 1d6 Sonic damage to creatures within 10 meters (Magic Power included); wounded creatures find the Leonatrix Frightening.

Advancement

If it gets either of the following advancements, the Leonatrix becomes Elite tier.

Leonarch (15 points): The Leonarch gains the power to control clouds: with 8 hours of concentration, it can create or remove clouds from the sky up to 20 kilometers away, or cause clouds in the area to rain lightly for 8 hours or heavily for 1 hour. It gains three Advanced Specialties.

Blood Bind (5 points): When the Leonatrix successfully wounds a [ Blooded ] creature with an unarmed attack, the Leonatrix can locate that creature at any distance for the next 5 minutes. It gains an Advanced Specialty.