Difference between revisions of "Leadfoot"
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==== Leadfoot ==== | ==== Leadfoot ==== | ||
− | + | {{Image|Leadfoot|250px}} | |
An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top. | An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top. | ||
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|basicspecialties=Brutal | |basicspecialties=Brutal | ||
|extras=Hopper | |extras=Hopper | ||
− | |ad= | + | |ad=4 |gd=3 |will=0 |
|accuracy=1 |agility=1 |stealth=0 |perception=0 | |accuracy=1 |agility=1 |stealth=0 |perception=0 | ||
|movement=20 meter [[land speed]] with 6 meter jump distance. 3 meter [[swim speed]] with 10 meter sink. | |movement=20 meter [[land speed]] with 6 meter jump distance. 3 meter [[swim speed]] with 10 meter sink. | ||
|hp=1 |toughness=3 | |hp=1 |toughness=3 | ||
− | |savedc= | + | |savedc=4 |muscle=-1 |magic=-1 |
|size=0.5 meters |reach=0.5 meters |weight=20 [[Kilograms]] | |size=0.5 meters |reach=0.5 meters |weight=20 [[Kilograms]] | ||
}} | }} | ||
− | Leadfeet have no hands, but deal 1d6 damage with [[unarmed]] attacks ([[ | + | Leadfeet have no hands, but deal 1d6 damage with [[unarmed]] attacks ([[Muscle]] included). |
When a leadfoot successfully begins [[riding]] a creature, it deals its [[unarmed]] damage to that creature. | When a leadfoot successfully begins [[riding]] a creature, it deals its [[unarmed]] damage to that creature. |
Latest revision as of 20:39, 14 April 2018
Leadfoot
An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top.
Leadfeet are not particularly smart, and can speak.
Leadfoot Common — 5 points
| |
AD 4 GD 3 Will 0 HP 1 Toughness 3 | |
Muscle -1 Accuracy 1 Save DC 4 Magic Power -1 | |
Stealth 0 Perception 0 Agility 1 | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ] | |
Movement 20 meter land speed with 6 meter jump distance. 3 meter swim speed with 10 meter sink. | |
Size 0.5 meters Reach 0.5 meters | |
Carrying Capacity 5 kilograms Weight 20 Kilograms | |
Basic Specialties Brutal | |
Extras Hopper |
Leadfeet have no hands, but deal 1d6 damage with unarmed attacks (Muscle included).
When a leadfoot successfully begins riding a creature, it deals its unarmed damage to that creature.
Advancement
Pact of Chastity (4 points): The leadfoot gains two Basic Specialties, and can form a Pact of Chastity, which gives the creature "When this creature successfully begins riding a creature, it deals its unarmed damage to that creature", but requires them to avoid touching any living creature with anything other than their feet (the Pact is broken if they hit a living creature or are hit by a living creature with a handed unarmed attack). The penalty for Breaking the Pact is a 2 energy Personal Sacrifice.