Difference between revisions of "Lair worm"

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|name=Lair Worm |points=35 |tier=Elite
 
|name=Lair Worm |points=35 |tier=Elite
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
|basicspecialties=Avoider, Defensive, Sturdy, Offensive, Brutal
+
|basicspecialties=Physical Evasion, Slippery Wit, Sturdy, Offensive, Brutal
|advancedspecialties=Ungrabbable, Stubborn, Sturdy, Aggressive
+
|advancedspecialties=Sturdy, Aggressive
 
|extras=Big
 
|extras=Big
|ad=7 |gd=7 |will=2
+
|ad=4 |gd=5 |will=1
 
|accuracy=1 (including -1 for [[Prone]]) |agility=0 |stealth=1 |perception=0
 
|accuracy=1 (including -1 for [[Prone]]) |agility=0 |stealth=1 |perception=0
 
|movement=12 meter [[land speed]] with 1 meter jump distance. 10 meter [[burrow speed]].
 
|movement=12 meter [[land speed]] with 1 meter jump distance. 10 meter [[burrow speed]].
 
|hp=2 |toughness=5
 
|hp=2 |toughness=5
|savedc=6 |strongman=4 |magic=0
+
|savedc=4 |muscle=4 |magic=0
|size=2 meters |reach=1.5 meters|weight=560 [[Kilograms|Kilogram]]
+
|size=4 meters |reach=3 meters |weight=560 [[Kilograms]]
 
}}
 
}}
 
Lair worms are always [[prone]], and cannot stand up (the penalties are already included, where possible).
 
Lair worms are always [[prone]], and cannot stand up (the penalties are already included, where possible).
  
The lair worm deals 1d6+4 damage with [[unarmed]] attacks ([[Strongman]] included).
+
The lair worm deals 1d6+4 damage with [[unarmed]] attacks ([[Muscle]] included).
  
It has a ''Swallow'' attack, which targets [[GD]] and can only be used against targets it has [[grappled]]: a creature with a size less than its own that would be wounded by this attack is swallowed by the lair worm instead, effectively [[grappled|grappling]] it in an inescapable grapple until the lair worm dies. Creatures swallowed by the lair worm take 1d6+5 Acid damage ([[Strongman]] included) at the beginnings of their turns.
+
It has a ''Swallow'' attack, which targets [[GD]] and can only be used against targets it has [[grappled]]: a creature with a size less than its own that would be wounded by this attack is swallowed by the lair worm instead, effectively [[grappled|grappling]] it in an inescapable grapple until the lair worm dies. Creatures swallowed by the lair worm take 1d6+5 Acid damage ([[Muscle]] included) at the beginnings of their turns.
  
 
===== Advancement =====
 
===== Advancement =====
  
'''Sudden Lurching (5 points):''' When using a [[melee guard]], the lair worm may choose to move after it attacks as well. The lair worm gains two [[Advanced Specialties]].
+
'''Sudden Lurching (5 points):''' When using a [[melee guard]], the lair worm may choose to move after it attacks as well. The lair worm gains an [[Advanced Specialty]].
  
'''Expanding Throat (10 points):''' The lair worm can swallow creatures of up to twice its size. The lair worm gains four [[Advanced Specialties]].
+
'''Expanding Throat (10 points):''' The lair worm can swallow creatures of up to twice its size. The lair worm gains two [[Advanced Specialties]].

Revision as of 22:17, 15 February 2018

Lair Worm

Lair Worm.jpg

The lair worm is an approximately 4 meter long tubular creature with a cylindrical mouth filled with vicious teeth.

The lair worm is not particularly smart, and can only speak Bug languages.

Lair Worm
Elite   —   35 points
AD  4     GD 5     Will 1     HP  2     Toughness 5
Muscle 4     Accuracy  1 (including -1 for Prone)     Save DC 4     Magic Power 0
Stealth 1     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  12 meter land speed with 1 meter jump distance. 10 meter burrow speed.
Size  4 meters     Reach 3 meters
Carrying Capacity 160 kilograms      Weight 560 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Sturdy, Offensive, Brutal
Advanced Specialties  Sturdy, Aggressive
Extras  Big

Lair worms are always prone, and cannot stand up (the penalties are already included, where possible).

The lair worm deals 1d6+4 damage with unarmed attacks (Muscle included).

It has a Swallow attack, which targets GD and can only be used against targets it has grappled: a creature with a size less than its own that would be wounded by this attack is swallowed by the lair worm instead, effectively grappling it in an inescapable grapple until the lair worm dies. Creatures swallowed by the lair worm take 1d6+5 Acid damage (Muscle included) at the beginnings of their turns.

Advancement

Sudden Lurching (5 points): When using a melee guard, the lair worm may choose to move after it attacks as well. The lair worm gains an Advanced Specialty.

Expanding Throat (10 points): The lair worm can swallow creatures of up to twice its size. The lair worm gains two Advanced Specialties.