Difference between revisions of "Ideal syn-link"

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(I don't see how being able to run multiple Ideal Syn-Links at once could be balanced, exactly)
 
m (2 revisions imported: saving the history sure makes this extra inconvenient)
 
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|attackf=4 |stealthf=1 |hackf=2
 
|attackf=4 |stealthf=1 |hackf=2
 
|classtype=Expertise
 
|classtype=Expertise
|bonus1=A creature that controls you directly through a [[bioport]], by being an AI, or a similar method may spend actions to make you spend those actions too, using your body to do what they wish. For these actions, use their Expertise class bonuses instead of your own (aside from Ideal Syn-Link itself), and their factor bonuses instead of your own (including Skill Factors), but use your own Abilities.
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|bonus1=A creature that controls you directly through a [[bioport]], by being an AI, or a similar method may spend actions to make you spend those actions too, using your body to do what they wish. For these actions, use their Expertise class bonuses instead of your own (aside from Ideal Syn-Link itself), and their [[Extras]] and [[Skills]] instead of your own, but use your own [[Specialties]].
 
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Latest revision as of 18:21, 19 December 2015

Ideal Syn-Link
Elite Tier Expertise
Prerequisites  Synthetic Intelligence.
Bonuses:
♦ A creature that controls you directly through a bioport, by being an AI, or a similar method may spend actions to make you spend those actions too, using your body to do what they wish. For these actions, use their Expertise class bonuses instead of your own (aside from Ideal Syn-Link itself), and their Extras and Skills instead of your own, but use your own Specialties.