Difference between revisions of "Howdar"

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(I guess the vehicular option should really go in the vehicles page even though it's Howdar-specific)
 
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==== Howdar ====
 
==== Howdar ====
  
A howdar is a vaguely starfishlike creature, with a circular chitinous ring connecting the tips of its seven arms. The ring has seven wings, extending from the tips of the arms, and seven eyes between each ring. Its [[unarmed]] attacks deal +1 damage (damage bonus included).
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A howdar is a thin torus, with seven cylinders extending from the torus to its center. The ring has seven triangular wings, extending from the tips of the cylinders, and seven expressive eyes between each ring.
 
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A creature can touch it and take a [[minor action]] to give the Howdar X [[Sacrifice Energy]]. This gives the Howdar a +X bonus to [[Strongman]] and +X times 10 meters to its movement speeds for 4 rounds. Only the strongest currently active bonus applies.
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Howdars are not particularly smart, and can speak.
 
Howdars are not particularly smart, and can speak.
 
{{Creature
 
{{Creature
 
|name=Howdar |points=34 |tier=Elite
 
|name=Howdar |points=34 |tier=Elite
|descriptors=[ [[Blooded]] ], [ [[Living]] ], [ [[Angel]] ]
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|descriptors=[ [[Blooded]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Gray]] ]
 
|basicspecialties=Avoider, Defensive, Offensive, Violent, Sturdy
 
|basicspecialties=Avoider, Defensive, Offensive, Violent, Sturdy
 
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Violent, Stealthy, Perceptive, Sturdy
 
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive, Violent, Stealthy, Perceptive, Sturdy
 
|extras=Small
 
|extras=Small
 
|ad=9 |gd=7 |will=1
 
|ad=9 |gd=7 |will=1
|accuracy=1 |initiative=0 |stealth=2 |perception=1
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|accuracy=1 |agility=2 |stealth=2 |perception=1
 
|movement=40 meter [[swim speed]] with 5 meter sink. 40 meter [[fly speed]] with 10 meter aerobatics.
 
|movement=40 meter [[swim speed]] with 5 meter sink. 40 meter [[fly speed]] with 10 meter aerobatics.
 
|hp=2 |toughness=5
 
|hp=2 |toughness=5
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|size=0.5 meters |reach=0.5 meters |carrying=36 [[Kilograms]] |strongman=12 |weight=15 [[Kilograms]]
 
|size=0.5 meters |reach=0.5 meters |carrying=36 [[Kilograms]] |strongman=12 |weight=15 [[Kilograms]]
 
}}
 
}}
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A howdar's [[unarmed]] attacks deal 1d6 damage (damage bonus included).
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A creature can touch it and take a [[minor action]] to give the Howdar X [[Sacrifice Energy]]. This gives the Howdar a +X bonus to [[Strongman]] and +X times 10 meters to its movement speeds for 4 rounds. Only the strongest currently active bonus applies.
  
 
===== Advancement =====
 
===== Advancement =====
  
'''Burning Wheel (5 points):''' The Howdar gains [[Resistances|Heat Resist 2]] and a '''Fire Spike''' weapon with 60m/180m range that deals 1d6+1 Heat damage (damage bonus included) and lights wounded targets [[on fire]]. The Howdar gains two [[Advanced Specialties]].
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'''Burning Wheel (5 points):''' The Howdar gains [[Resistances|Heat Resist 2]] and a '''Fire Spike''' weapon with 60m/180m range that deals 1d6+1 Heat damage (damage bonus included) and lights wounded targets [[on fire]]. The Howdar gains two [[Advanced Specialties]] and becomes [ [[Orange]] ].

Revision as of 19:01, 27 September 2014

Howdar

A howdar is a thin torus, with seven cylinders extending from the torus to its center. The ring has seven triangular wings, extending from the tips of the cylinders, and seven expressive eyes between each ring.

Howdars are not particularly smart, and can speak.

Howdar
Elite   —   34 points
AD  9     GD 7     Will 1     HP  2     Toughness 5
Accuracy  1     Save DC 7
Stealth 2     Perception 1     Agility 2
Descriptors  [ Blooded ], [ Living ], [ Angel ], [ Gray ]
Movement  40 meter swim speed with 5 meter sink. 40 meter fly speed with 10 meter aerobatics.
Size  0.5 meters     Reach 0.5 meters
Weight 15 Kilograms
Basic Specialties  Avoider, Defensive, Offensive, Violent, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive, Violent, Stealthy, Perceptive, Sturdy
Extras  Small

A howdar's unarmed attacks deal 1d6 damage (damage bonus included).

A creature can touch it and take a minor action to give the Howdar X Sacrifice Energy. This gives the Howdar a +X bonus to Strongman and +X times 10 meters to its movement speeds for 4 rounds. Only the strongest currently active bonus applies.

Advancement

Burning Wheel (5 points): The Howdar gains Heat Resist 2 and a Fire Spike weapon with 60m/180m range that deals 1d6+1 Heat damage (damage bonus included) and lights wounded targets on fire. The Howdar gains two Advanced Specialties and becomes [ Orange ].