Difference between revisions of "Ghostmaster"
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|name=Ghostmaster |points=305 |tier=Legend | |name=Ghostmaster |points=305 |tier=Legend | ||
|descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] | |descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] | ||
− | |basicspecialties= | + | |basicspecialties=Physical Evasion, Slippery Wit, Offensive, Sturdy, Powerful |
− | |advancedspecialties=Avoider | + | |advancedspecialties=Avoider 2, Ungrabbable 2, Aggressive 2, Stealthy 3, Perceptive 3 |
− | |extras=Destructive | + | |extras=Destructive 5 |
|fearresponse=Frenzy | |fearresponse=Frenzy | ||
− | |ad= | + | |ad=7 |gd=6 |will=1 |
− | |accuracy= | + | |accuracy=2 |agility=4 |stealth=3 |perception=4 |
− | |movement= | + | |movement=50 meter [[land speed]] with 1 meter jump. 15 meter [[swim speed]] with 5 meter sink. |
− | |hp= | + | |hp=2 |toughness=4 |
− | |savedc= | + | |savedc=4 |magic=2 |muscle=0 |
|size=1 meter |reach=8 meters |weight=30 [[Kilograms]] | |size=1 meter |reach=8 meters |weight=30 [[Kilograms]] | ||
}} | }} | ||
− | As a [[standard action]], the ghostmaster can create an illusion in a | + | As a [[standard action]], the ghostmaster can create an illusion in a 6 meter radius [[Muscle-Area]] area anywhere it can see: this illusion lasts until the ghostmaster creates a new illusion. As a [[move action]], the ghostmaster can move its current illusion up to 25 meters in the direction of its choice, and also animate or otherwise change the illusion for a round. If another creature moves into the area of the illusion (the illusion moving to surround the creature does not count), or begins its turn in the illusion, the ghostmaster may make a melee [[Magic-Damage]] attack against that creature for 1d6+3 Cold damage ([[Magic Power]] included). As a [[lesser action]], the ghostmaster may create rasping or whispering voice sounds from the illusion, or the sounds of screeching or rattling chains. |
If the ghostmaster's current illusion is ever more than 200 meters from itself, the illusion disappears and the ghostmaster must create a new one. | If the ghostmaster's current illusion is ever more than 200 meters from itself, the illusion disappears and the ghostmaster must create a new one. | ||
− | The illusion is bound to the ghostmaster. It can be an illusion of anything the Ghostmaster can imagine, but cannot be so bright as to generate [[light and shadow|bright]] light out to more than 10 meters | + | The illusion is bound to the ghostmaster. It can be an illusion of anything the Ghostmaster can imagine, can block vision, but cannot be so bright as to generate [[light and shadow|bright]] light out to more than 10 meters. |
− | + | ||
− | + | ||
The ghostmaster's illusions deal 1 less damage in bright light. | The ghostmaster's illusions deal 1 less damage in bright light. | ||
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===== Advancement ===== | ===== Advancement ===== | ||
− | '''Larger Illusion (60 points):''' The Ghostmaster's illusion can occupy an area with a radius of up to 10 meters. It gains | + | '''Larger Illusion (60 points):''' The Ghostmaster's illusion can occupy an area with a radius of up to 10 meters. It gains an [[Advanced Specialty]]. |
− | '''Transposition (150 points):''' As a [[standard action]], the Ghostmaster may swap locations with its illusion. It gains | + | '''Transposition (150 points):''' As a [[standard action]], the Ghostmaster may swap locations with its illusion. It gains two [[Advanced Specialties]] and becomes [ [[Purple]] ]. |
Latest revision as of 21:46, 16 February 2018
Ghostmaster
A ghostmaster is a strangely hunched humanoid skeleton with exceptionally long arms and fingers.
Ghostmasters feast on a diet of bones. Ghostmasters are quite smart, and can speak.
Ghostmaster Legend — 305 points
| |
AD 7 GD 6 Will 1 HP 2 Toughness 4 | |
Muscle 0 Accuracy 2 Save DC 4 Magic Power 2 | |
Stealth 3 Perception 4 Agility 4 | |
Fear Response Frenzy | |
Descriptors [ Bony ], [ Undead ], [ White ] | |
Movement 50 meter land speed with 1 meter jump. 15 meter swim speed with 5 meter sink. | |
Size 1 meter Reach 8 meters | |
Carrying Capacity 10 kilograms Weight 30 Kilograms | |
Basic Specialties Physical Evasion, Slippery Wit, Offensive, Sturdy, Powerful | |
Advanced Specialties Avoider 2, Ungrabbable 2, Aggressive 2, Stealthy 3, Perceptive 3 | |
Extras Destructive 5 |
As a standard action, the ghostmaster can create an illusion in a 6 meter radius Muscle-Area area anywhere it can see: this illusion lasts until the ghostmaster creates a new illusion. As a move action, the ghostmaster can move its current illusion up to 25 meters in the direction of its choice, and also animate or otherwise change the illusion for a round. If another creature moves into the area of the illusion (the illusion moving to surround the creature does not count), or begins its turn in the illusion, the ghostmaster may make a melee Magic-Damage attack against that creature for 1d6+3 Cold damage (Magic Power included). As a lesser action, the ghostmaster may create rasping or whispering voice sounds from the illusion, or the sounds of screeching or rattling chains.
If the ghostmaster's current illusion is ever more than 200 meters from itself, the illusion disappears and the ghostmaster must create a new one.
The illusion is bound to the ghostmaster. It can be an illusion of anything the Ghostmaster can imagine, can block vision, but cannot be so bright as to generate bright light out to more than 10 meters.
The ghostmaster's illusions deal 1 less damage in bright light.
Advancement
Larger Illusion (60 points): The Ghostmaster's illusion can occupy an area with a radius of up to 10 meters. It gains an Advanced Specialty.
Transposition (150 points): As a standard action, the Ghostmaster may swap locations with its illusion. It gains two Advanced Specialties and becomes [ Purple ].