Difference between revisions of "Gargoyle"

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{{Creature
 
{{Creature
|name=Gargoyle |points=25 |tier=Elite
+
|name=Gargoyle |points=20 |tier=Elite
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|basicspecialties=Avoider, Defensive, Offensive, Sturdy, Brutal
 
|basicspecialties=Avoider, Defensive, Offensive, Sturdy, Brutal

Revision as of 21:17, 28 June 2014

Gargoyle

The gargoyle is like some sort of grotesque stone gorilla with impressive fangs and claws. It has two hands, and its unarmed attacks deal 1d6+2 Heat damage (damage bonus included). Its other unarmed and weapon attacks deal +2 damage. As a standard action AND move action, the gargoyle can harden its skin for 1 round, getting +1 to Toughness. The gargoyle feasts on the temporal potentials of its victims: it can cast swallow whole on up to one unconscious victim per hour without needing charges.

The gargoyle is moderately intelligent, and can speak in simple sentences. It eats by swallowing at least three non-Harmless creatures per day, and keeping those creatures swallowed for at least 24 hours.


Gargoyle
Elite   —   20 points
AD  8     GD 6     Will 0     HP  1     Toughness 6
Accuracy  1     Save DC 6
Stealth 1     Perception 0     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  30 meter land speed with 3 meter jump. 10 meter swim speed with 15 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 1200 Kilograms
Basic Specialties  Avoider, Defensive, Offensive, Sturdy, Brutal
Advanced Specialties  Aggressive, Sturdy
Extras  Big
Advancement

Angel of Alacrity (10 points): If no other non-Harmless creature can see the Gargoyle, and it can see itself, it gets +30 meters to its movement speeds. When the gargoyle hardens its skin, it gets another +1 to Toughness. It gains four Advanced Specialties.

Rock Form (5 points): While the gargoyle hardens its skin, it can disguise itself as a natural boulder or a sculpture with the same volume as itself. It gains two Advanced Specialties.

Troll (8 points): The gargoyle becomes undead, and regenerates 1 HP at the end of its turn if its skin is hard. It cannot control the hardening of its skin: its skin is hard while in bright light and soft otherwise. It cannot act while its skin is hard. It gains two Advanced Specialties.