Difference between revisions of "Flame imp"

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==== Flame Imp ====
 
==== Flame Imp ====
 
{{Image|Flame imp|100px}}
 
{{Image|Flame imp|100px}}
A flame imp is a small, bouncy fire, which ignites the ground beneath it [[on fire]], if that ground is flammable. It has a Flame Touch attack, which deals 1d6 Heat damage and lights creatures it would wound [[on fire]] instead. It is immune to Heat damage. Flame imps are so light that they can walk on liquids and other unstable surfaces.
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A flame imp is a small, bouncy fire, which ignites the ground beneath it [[on fire]], if that ground is flammable.  
  
Flame imps are not particularly smart, and cannot speak.
+
Flame imps are not particularly smart, and can only speak Infernal languages.
 
{{Creature
 
{{Creature
 
|name=Flame Imp |points=2 |tier=Common
 
|name=Flame Imp |points=2 |tier=Common
|ad=5 (1 factor) |gd=5 (1 factor) |will=0 (0 factor)
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|descriptors=[ [[Living]] ], [ [[Orange]] ]
|attack=0 (1 factor) |initiative=0 |stealth=-2 |perception=2
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|extras=Small
|movement=4 meter [[land speed]] with 1 meter jump.
+
|ad=4 |gd=3 |will=0
 +
|accuracy=0 |agility=1 |stealth=-1 |perception=0
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|movement=10 meter [[land speed]] with 1 meter jump. -20 meter sink distance.
 
|hp=1 |toughness=3
 
|hp=1 |toughness=3
|attacks=2
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|savedc=4 |muscle=-2 |magic=-1
|size=0.5 meters |reach=0.5 meters |carrying=1 [[Kilograms|kilogram]] |weight=0.1 [[Kilograms|kilogram]]
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|size=0.5 meters |reach=0.5 meters |weight=0.1 [[Kilograms|kilogram]]
|skills=[[Strongman|Strongman -1]], [[Acrobatics|Acrobatics +3]]
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}}
 
}}
  
===== Advancement =====
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Flame imps are immune to Heat damage.
  
The Flame Imp may be given up to three [[abilities]], from different categories, for 3 points each.
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They have a melee [[Magic-Damage]] '''Flame Touch''' weapon, which deals 1d6 Heat damage and lights creatures it would wound [[on fire]] instead.
 +
 
 +
Flame imps are so light that they can walk on liquids and other unstable surfaces. Flame imps [[light and shadow|brightly illuminate]] out to 10 meters.
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===== Advancement =====
  
'''Leaping Flames (2 points):''' The Flame Imp gets +3 Factor bonuses to AD, GD, and Attack. It gets +4 meters to its movement speeds, and +1 meter to its jump distance.
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'''Leaping Flames (2 points):''' The flame imp gets +10 meters to its movement speeds, and +1 meter to its jump distance. It gains a [[Basic Specialties|Basic Specialty]].
  
'''Scorching Flames (2 points):''' The Flame Imp gets +3 Factor bonuses to Will and Attack. Its Flame Touch attack deals +1 damage, and inflicts wounds as well as lighting creatures [[on fire]].
+
'''Scorching Flames (2 points):''' The flame imp's Flame Touch attack inflicts wounds as well as lighting creatures [[on fire]]. It gains a [[Basic Specialties|Basic Specialty]].

Latest revision as of 20:04, 16 February 2018

Flame Imp

Flame imp.png

A flame imp is a small, bouncy fire, which ignites the ground beneath it on fire, if that ground is flammable.

Flame imps are not particularly smart, and can only speak Infernal languages.

Flame Imp
Common   —   2 points
AD  4     GD 3     Will 0     HP  1     Toughness 3
Muscle -2     Accuracy  0     Save DC 4     Magic Power -1
Stealth -1     Perception 0     Agility 1
Descriptors  [ Living ], [ Orange ]
Movement  10 meter land speed with 1 meter jump. -20 meter sink distance.
Size  0.5 meters     Reach 0.5 meters
Carrying Capacity 2.5 kilograms      Weight 0.1 kilogram
Extras  Small

Flame imps are immune to Heat damage.

They have a melee Magic-Damage Flame Touch weapon, which deals 1d6 Heat damage and lights creatures it would wound on fire instead.

Flame imps are so light that they can walk on liquids and other unstable surfaces. Flame imps brightly illuminate out to 10 meters.

Advancement

Leaping Flames (2 points): The flame imp gets +10 meters to its movement speeds, and +1 meter to its jump distance. It gains a Basic Specialty.

Scorching Flames (2 points): The flame imp's Flame Touch attack inflicts wounds as well as lighting creatures on fire. It gains a Basic Specialty.