Difference between revisions of "Fickle mercenary"

From Gempunks
Jump to: navigation, search
Line 5: Line 5:
 
Fickle mercenaries are moderately smart, and can speak.
 
Fickle mercenaries are moderately smart, and can speak.
 
{{Creature
 
{{Creature
|name=Fickle Mercenary |points=77 |tier=Paragon
+
|name=Fickle Mercenary |points=82 |tier=Paragon
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ]
 
|basicspecialties=Ungrabbable, Offensive, Brutal, Powerful, Sturdy
 
|basicspecialties=Ungrabbable, Offensive, Brutal, Powerful, Sturdy
Line 11: Line 11:
 
|extras=Big
 
|extras=Big
 
|ad=5 |gd=9 |will=1
 
|ad=5 |gd=9 |will=1
|accuracy=0 |agility=0 |stealth=1 |perception=2
+
|accuracy=1 |agility=0 |stealth=1 |perception=2
 
|movement=24 meter [[land speed]] with 0.5 meter jump distance. 12 meter [[swim speed]] with 10 meter sink.
 
|movement=24 meter [[land speed]] with 0.5 meter jump distance. 12 meter [[swim speed]] with 10 meter sink.
 
|hp=2 |toughness=7
 
|hp=2 |toughness=7

Revision as of 07:23, 12 March 2015

Fickle Mercenary

Fickle Mercenary.jpg

A fickle mercenary is a four-legged, two-armed creature with silvery skin and golden eyes.

Fickle mercenaries are moderately smart, and can speak.

Fickle Mercenary
Paragon   —   82 points
AD  5     GD 9     Will 1     HP  2     Toughness 7
Accuracy  1     Save DC 7     Magic Power 3
Stealth 1     Perception 2     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ]
Movement  24 meter land speed with 0.5 meter jump distance. 12 meter swim speed with 10 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 1200 Kilograms
Basic Specialties  Ungrabbable, Offensive, Brutal, Powerful, Sturdy
Advanced Specialties  Avoider, Ungrabbable 2, Determined, Aggressive 2, Might & Magic 2, Stealthy, Perceptive, Sturdy 2
Extras  Big

Fickle mercenaries have two hands, and their unarmed attacks deal 1d6+5 damage (Damage Bonus included).

The fickle mercenary has a Heavy Magic-Damage Void Line weapon which it can project from either of its palms: it deals 1d6+3 Void damage (Magic Power included) to every hit target in a 40 meter line extending from the fickle mercenary. The line passes through obstacles without difficulty.

Fickle mercenaries are easily bought: anyone can demand the services of a specific fickle mercenary by taking a cheap action to ask for its allegiance while within its hearing and spending 4 Sacrifice Energy. Fickle mercenaries always serve their latest master fully and completely.

When a character would project an Avatar of a member of its party, and it could choose to project an Avatar of a fickle mercenary if it had one in its party, it can choose to project any non-busy fickle mercenary. This does not confer the mercenary's allegiance.

Advancement

Pact of Egalitarianism (20 points): The fickle mercenary gains two Advanced Specialties, and can form a Pact of Egalitarianism, which grants the other creature the mercenary's Void Line weapon (which deals 1d6 Void damage before Magic Power is applied), but requires them to offer their services to anyone willing to pay: anyone can ask for the creature's allegiance while within its hearing as a cheap action by spending 4 Sacrifice Energy. The creature is obliged to obey for 3 rounds or until someone else buys its allegiance, whichever comes first. The penalty for Breaking the Pact is a 6 energy Personal Sacrifice.