Difference between revisions of "Death Spirit"
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|descriptors=[ [[Bony]] ], [ [[Machine]] ] | |descriptors=[ [[Bony]] ], [ [[Machine]] ] | ||
|ad=15 (150 factor +3 Ability) |gd=12 (150 factor) |will=10 (150 factor +3 Ability) | |ad=15 (150 factor +3 Ability) |gd=12 (150 factor) |will=10 (150 factor +3 Ability) | ||
− | |attack=8 (260 factor) |initiative=0 |stealth=6 (80 factor) |perception= | + | |attack=8 (260 factor) |initiative=0 |stealth=6 (80 factor) |perception=15 (50 factor +6 Ability) |
|movement=40 meter [[land speed]] with 2 meter jump distance. 30 meter [[swim speed]] with 6 meter sink. | |movement=40 meter [[land speed]] with 2 meter jump distance. 30 meter [[swim speed]] with 6 meter sink. | ||
|hp=6 |toughness=4 | |hp=6 |toughness=4 |
Revision as of 04:13, 20 December 2013
Death Spirit
The End of All Things
A skeleton made of rusty metal, the death spirit stalks the land in search of life and unlife to snuff out. It has two hands.
As a standard action, the death spirit can emanate a blast of death with a 50 meter radius, making an attack against AD against each other creature in the area. Hit creatures instantly die.
When a creature dies, and the death spirit is aware of it, it may use an immediate action to either cause a blast of death as above, centered on the dying creature, or teleport to that creature.
The death spirit is quite smart, and can speak and understand any word a dead creature once spoke, using that creature's voice. It survives on a diet of calories.
The End of All Things God — 6000 points
| |
AD 15 (150 factor +3 Ability) GD 12 (150 factor) Will 10 (150 factor +3 Ability) HP 6 Toughness 4 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 6 (80 factor) Perception 15 (50 factor +6 Ability) Agility {{{agility}}} | |
Descriptors [ Bony ], [ Machine ] | |
Movement 40 meter land speed with 2 meter jump distance. 30 meter swim speed with 6 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 60 Kilograms | |
Skills Bluff +6, Legerdemain +9, Insight +12, Scripts +6, History +3 |
Defeat: When the death spirit is reduced to -4 HP or less, it is utterly destroyed, creatures that were currently dead stop being creatures, and the dead status effect ceases to exist.