Bone Monstrosity Spirit

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Bone Monstrosity Spirit

The Lord of Light

The Lord of Light is a crawling, vaguely humanoid skeleton made of normal-sized bones. Its unarmed attacks deal +7 damage (damage bonus included) and fling each wounded creature 250 meters in the direction of the bone monstrosity's choice. Because it is made of normal sized bones, it can squeeze through holes only 0.5 meters wide, but it gets a -3 penalty to accuracy while partially squeezed.

The Lord of Light has total control over all light within 200 meters of itself: if it spends a minor action each round, it can alter and animate an illusion filling the area: this illusion may involve making darkness around various creatures' eyes, letting it blind any number of creatures it is aware of in the area with ease.

As a Standard Action, the Lord of Light can attack all creatures in a 1000 meter, 90 degree conical spray for 1d10+3 Light damage (damage bonus included). [ Undead ] creatures that would be wounded by this searing light are brought under the bone monstrosity's control for that many rounds instead.

The Lord of Light feasts on a diet of bones. The Lord of Light is moderately smart, and can only speak sign languages.


The Lord of Light
Mythic   —   3000 points
AD  13     GD 13     Will 4     HP  12     Toughness 6
Accuracy  3     Save DC 7
Stealth -2     Perception 6     Agility {{{agility}}}
Descriptors  [ Living ]
Movement  35 meter land speed with 8 meter jump. 5 meter swim speed with 5 meter sink.
Size  32 meters     Reach 7.59 meters
Weight 655360 Kilograms
Basic Specialties  Avoider, Ungrabbable, Defensive 2, Offensive 2, Sturdy 2, Brutal 2
Advanced Specialties  Avoider 4, Ungrabbable 4, Stubborn 4, Aggressive 4, Violent 3, Perceptive 4, Smooth, Sturdy 6, Super-Sturdy 3
Extras  Big 5
Skills  Nature +11 (2048 skill points), Bluff +9 (952 skill points), Acrobatics -2

Defeat: When the bone monstrosity spirit is reduced to -4 HP or less, it is utterly destroyed, and all bone monstrosities become ordinary 3 point people. Glowing colored fogs for each of the currently non-existent gems appear in its space: once one of those fogs is entered by a creature of common-tier or greater, that creature is utterly destroyed and all white gems change to be that color.