Difference between revisions of "Bioelectric generator"
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Foxwarrior (Talk | contribs) (guess that other one just wasn't excessive enough for paragon tier) |
Foxwarrior (Talk | contribs) |
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|technologies=Genetic Programming | |technologies=Genetic Programming | ||
|prerequisites=[[Body electric|Body Electric]] | |prerequisites=[[Body electric|Body Electric]] | ||
− | |bonus1=You gain a [[TEMPEST]] sense. While active, you glow like a torch. Activating or deactivating the sense is a [[ | + | |bonus1=You gain a [[TEMPEST]] sense. While active, you glow like a torch. Activating or deactivating the sense is a [[lesser action]]. If you already had this ability, your [[TEMPEST]] sense's base range increases by 30 meters. |
|bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]]. | |bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]]. | ||
|bonus3=You gain a [[Muscle-Damage]] Shock Bolt weapon, with a range of 20m/40m, that deals 1d6 Electricity damage and [[stunned|stuns]] any creature it wounds for 1 round. Firing the Shock Bolt costs 1 [[Power]] per attack. If you already had this ability, its range increases by 30m/60m. | |bonus3=You gain a [[Muscle-Damage]] Shock Bolt weapon, with a range of 20m/40m, that deals 1d6 Electricity damage and [[stunned|stuns]] any creature it wounds for 1 round. Firing the Shock Bolt costs 1 [[Power]] per attack. If you already had this ability, its range increases by 30m/60m. | ||
|special=This class may be taken multiple times. | |special=This class may be taken multiple times. | ||
}} | }} |
Latest revision as of 06:51, 24 February 2018
Bioelectric Generator Paragon Tier Genomorph
| |
Prerequisites Body Electric | |
Technologies Genetic Programming | |
Bonuses: | |
♦ You gain a TEMPEST sense. While active, you glow like a torch. Activating or deactivating the sense is a lesser action. If you already had this ability, your TEMPEST sense's base range increases by 30 meters. | |
♦ You gain +1 Power Regeneration and +2 Power Storage. | |
♦ You gain a Muscle-Damage Shock Bolt weapon, with a range of 20m/40m, that deals 1d6 Electricity damage and stuns any creature it wounds for 1 round. Firing the Shock Bolt costs 1 Power per attack. If you already had this ability, its range increases by 30m/60m. | |
Special: This class may be taken multiple times. |