Difference between revisions of "Bioelectric generator"

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(guess that other one just wasn't excessive enough for paragon tier)
 
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|technologies=Genetic Programming
 
|technologies=Genetic Programming
 
|prerequisites=[[Body electric|Body Electric]]
 
|prerequisites=[[Body electric|Body Electric]]
|bonus1=You gain a [[TEMPEST]] sense. While active, you glow like a torch. Activating or deactivating the sense is a [[minor action]]. If you already had this ability, your [[TEMPEST]] sense's base range increases by 30 meters.
+
|bonus1=You gain a [[TEMPEST]] sense. While active, you glow like a torch. Activating or deactivating the sense is a [[lesser action]]. If you already had this ability, your [[TEMPEST]] sense's base range increases by 30 meters.
 
|bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]].
 
|bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]].
 
|bonus3=You gain a [[Muscle-Damage]] Shock Bolt weapon, with a range of 20m/40m, that deals 1d6 Electricity damage and [[stunned|stuns]] any creature it wounds for 1 round. Firing the Shock Bolt costs 1 [[Power]] per attack. If you already had this ability, its range increases by 30m/60m.
 
|bonus3=You gain a [[Muscle-Damage]] Shock Bolt weapon, with a range of 20m/40m, that deals 1d6 Electricity damage and [[stunned|stuns]] any creature it wounds for 1 round. Firing the Shock Bolt costs 1 [[Power]] per attack. If you already had this ability, its range increases by 30m/60m.
 
|special=This class may be taken multiple times.  
 
|special=This class may be taken multiple times.  
 
}}
 
}}

Latest revision as of 06:51, 24 February 2018

Bioelectric Generator 2.png
Bioelectric Generator
Paragon Tier Genomorph
Prerequisites  Body Electric
Technologies  Genetic Programming
Bonuses:
♦ You gain a TEMPEST sense. While active, you glow like a torch. Activating or deactivating the sense is a lesser action. If you already had this ability, your TEMPEST sense's base range increases by 30 meters.
♦ You gain +1 Power Regeneration and +2 Power Storage.
♦ You gain a Muscle-Damage Shock Bolt weapon, with a range of 20m/40m, that deals 1d6 Electricity damage and stuns any creature it wounds for 1 round. Firing the Shock Bolt costs 1 Power per attack. If you already had this ability, its range increases by 30m/60m.
Special: This class may be taken multiple times.