Difference between revisions of "Bioelectric generator"
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− | {{Cyberclass | + | {{Image|Bioelectric Generator|350px}}{{Cyberclass |
|name=Bioelectric Generator | |name=Bioelectric Generator | ||
|classtype=Genomorph | |classtype=Genomorph | ||
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|technologies=Genetic Programming | |technologies=Genetic Programming | ||
|prerequisites=[[Body electric|Body Electric]] | |prerequisites=[[Body electric|Body Electric]] | ||
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|bonus1=You gain a [[TEMPEST]] sense. While active, you glow like a torch. Activating or deactivating the sense is a [[minor action]]. If you already had this ability, your [[TEMPEST]] sense's base range increases by 30 meters. | |bonus1=You gain a [[TEMPEST]] sense. While active, you glow like a torch. Activating or deactivating the sense is a [[minor action]]. If you already had this ability, your [[TEMPEST]] sense's base range increases by 30 meters. | ||
|bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]]. | |bonus2=You gain +1 [[Power Regeneration]] and +2 [[Power Storage]]. |
Revision as of 17:38, 1 October 2015
Bioelectric Generator Paragon Tier Genomorph
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Prerequisites Body Electric | |
Technologies Genetic Programming | |
Bonuses: | |
♦ You gain a TEMPEST sense. While active, you glow like a torch. Activating or deactivating the sense is a minor action. If you already had this ability, your TEMPEST sense's base range increases by 30 meters. | |
♦ You gain +1 Power Regeneration and +2 Power Storage. | |
♦ You gain a Muscle-Damage Shock Bolt weapon, with a range of 20m/40m, that deals 1d6 Electricity damage and stuns any creature it wounds for 1 round. Firing the Shock Bolt costs 1 Power per attack. If you already had this ability, its range increases by 30m/60m. | |
Special: This class may be taken multiple times. |