Difference between revisions of "Battlemech"
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|technologies=Military Vehicles | |technologies=Military Vehicles | ||
|descriptors=[ [[Machine]] ] | |descriptors=[ [[Machine]] ] | ||
− | |ad= | + | |ad=3 |gd=5 |will=2 |
|stealth=0 | |stealth=0 | ||
|hp=6 |toughness=10 | |hp=6 |toughness=10 | ||
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===== Components ===== | ===== Components ===== | ||
− | '''Legs''' (Two, targetable from any side except Top): HP 2, Toughness 6, AD | + | '''Legs''' (Two, targetable from any side except Top): HP 2, Toughness 6, AD 5. Destroying a leg forces the battlemech to fall [[prone]], and lose the ability to stand up again. |
− | '''Engine''' (Targetable from Rear): HP 2, Toughness 7, AD | + | '''Engine''' (Targetable from Rear): HP 2, Toughness 7, AD 5. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt. |
===== Movement Modes ===== | ===== Movement Modes ===== |
Latest revision as of 23:58, 9 April 2018
Battlemech
Battlemech Paragon — 1400 Coins
| |
Technologies: Military Vehicles | |
AD 3 GD 5 Will 2 HP 6 Toughness 10 | |
Descriptors [ Machine ] | |
Size 8 meters Reach 0 meters | |
Carrying Capacity 6000 kilograms Weight 20000 kilograms | |
Power Storage 6 Power Regeneration 3 |
The Battlemech's Light Weapons can fire in any direction.
Options
You may apply up to one of the following options.
Jump Jets: The battlemech gains a new Movement Mode before Slow — Fly: Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Climb 15 meters, Instability 2, aerial. The battlemech is worth 15 additional points.
Quadruped: The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 kilograms.
You may apply any number of the following options.
Nuclear Engine (Requires Miniaturized Fission technology): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 kilograms, and its Power Regeneration increases by 3. When the Engine is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter spray for 1d6+4 Heat damage, with an accuracy of +5. The battlemech is worth 20 additional points.
Components
Legs (Two, targetable from any side except Top): HP 2, Toughness 6, AD 5. Destroying a leg forces the battlemech to fall prone, and lose the ability to stand up again.
Engine (Targetable from Rear): HP 2, Toughness 7, AD 5. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.
Movement Modes
Slow: The Battlemech can travel over obstacles up to 5 meters high.
- Minimum Speed: 0 meters
- Maximum Speed: 200 meters
- Turning Radius: 2 meters
Sprint: The Battlemech can travel over obstacles up to 1 meter high.
- Minimum Speed: 200 meters
- Maximum Speed: 500 meters
- Turning Radius: 40 meters
- Instability: 1