Difference between revisions of "Battlemech"

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(They probably shouldn't have good ADs either... tricky)
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{{Vehicle
 
{{Vehicle
|name=Battlemech |points=190 |tier=Paragon
+
|name=Battlemech |points=140 |tier=Paragon
 
|descriptors=[ [[Machine]] ]
 
|descriptors=[ [[Machine]] ]
|ad=8 (13 factor) |gd=9 (16 factor) |will=4 (16 factor)
+
|ad=8 |gd=9 |will=4
 
|stealth=0
 
|stealth=0
 
|hp=6 |toughness=6
 
|hp=6 |toughness=6

Revision as of 21:41, 28 June 2014

Battlemech

Battlemech
Paragon   —   1400 Coins
AD  8     GD 9     Will 4     HP  6     Toughness 6
Descriptors  [ Machine ]
Size  8 meters     Reach 0 meters
Carrying Capacity 6000 kilograms      Weight 20000 kilograms
Power Storage  6     Power Regeneration 3

The Battlemech's Light Weapons can fire in any direction.

Options

You may apply up to one of the following options.

Jump Jets: The battlemech gains a new Movement Mode before SlowFly: Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Climb 15 meters, Instability 2, aerial. The battlemech is worth 15 additional points.

Quadruped: The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 kilograms.

You may apply any number of the following options.

Nuclear Engine (Requires Miniaturized Fission technology): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 kilograms, and its Power Regeneration increases by 3. When the Engine is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter spray for 1d6+4 Heat damage, with an accuracy of +5. The battlemech is worth 20 additional points.

Components

Legs (Two, targetable from any side except Top): HP 2, Toughness 6. Destroying a leg forces the battlemech to fall prone, and lose the ability to stand up again.

Engine (Targetable from Rear): HP 2, Toughness 7. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.

Passengers (Concealment from Left and Right, targetable from all sides other than Bottom or Rear): This is not really a component. Make attacks against the creatures inside the Battlemech at a -2 penalty.

Movement Modes

Slow: The Battlemech can travel over obstacles up to 5 meters high.

  • Minimum Speed: 0 meters
  • Maximum Speed: 200 meters
  • Turning Radius: 2 meters

Sprint: The Battlemech can travel over obstacles up to 1 meter high.

  • Minimum Speed: 200 meters
  • Maximum Speed: 500 meters
  • Turning Radius: 40 meters
  • Instability: 1