Difference between revisions of "Battlemech"
Foxwarrior (Talk | contribs) (→Battlemech) |
Foxwarrior (Talk | contribs) |
||
Line 37: | Line 37: | ||
'''Slow:''' The Battlemech can travel over obstacles up to 5 meters high. | '''Slow:''' The Battlemech can travel over obstacles up to 5 meters high. | ||
* Minimum Speed: 0 meters | * Minimum Speed: 0 meters | ||
− | * Maximum Speed: | + | * Maximum Speed: 200 meters |
* Turning Radius: 2 meters | * Turning Radius: 2 meters | ||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Sprint:''' The Battlemech can travel over obstacles up to 1 meter high. | '''Sprint:''' The Battlemech can travel over obstacles up to 1 meter high. | ||
− | * Minimum Speed: | + | * Minimum Speed: 200 meters |
* Maximum Speed: 500 meters | * Maximum Speed: 500 meters | ||
* Turning Radius: 40 meters | * Turning Radius: 40 meters | ||
* Instability: 1 | * Instability: 1 |
Revision as of 06:13, 31 January 2014
Battlemech
Battlemech Paragon — 1900 Coins
| |
AD 8 (13 factor) GD 9 (16 factor) Will 4 (16 factor) HP 6 Toughness 6 | |
Descriptors [ Machine ] | |
Size 8 meters Reach 0 meters | |
Carrying Capacity 6000 kilograms Weight 20000 kilograms | |
Power Storage 6 Power Regeneration 3 |
The Battlemech's Light Weapons can fire in any direction.
Options
You may apply up to one of the following options.
Jump Jets: The battlemech gains a new Movement Mode before Slow — Fly: Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Climb 15 meters, Instability 2, aerial. The battlemech is worth 15 additional points.
Quadruped: The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 kilograms.
You may apply any number of the following options.
Nuclear Engine (Requires Miniaturized Fission technology): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 kilograms, and its Power Regeneration increases by 3. When the Engine is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter spray for 1d6+4 Heat damage, with an attack bonus of +5. The battlemech is worth 20 additional points.
Components
Legs (Two, targetable from any side except Top): HP 2, Toughness 6. Destroying a leg forces the battlemech to fall prone, and lose the ability to stand up again.
Engine (Targetable from Rear): HP 2, Toughness 7. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.
Passengers (Concealment from Left and Right, targetable from all sides other than Bottom or Rear): This is not really a component. Make attacks against the creatures inside the Battlemech at a -2 penalty.
Movement Modes
Slow: The Battlemech can travel over obstacles up to 5 meters high.
- Minimum Speed: 0 meters
- Maximum Speed: 200 meters
- Turning Radius: 2 meters
Sprint: The Battlemech can travel over obstacles up to 1 meter high.
- Minimum Speed: 200 meters
- Maximum Speed: 500 meters
- Turning Radius: 40 meters
- Instability: 1