Difference between revisions of "Battlemech"
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You may apply up to one of the following options. | You may apply up to one of the following options. | ||
− | '''Jump Jets''': The battlemech gains a new Movement Mode before '''Slow''' — '''Fly:''' Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Instability 2, aerial. The battlemech is worth 15 additional points. | + | '''Jump Jets''': The battlemech gains a new Movement Mode before '''Slow''' — '''Fly:''' Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Climb 15 meters, Instability 2, aerial. The battlemech is worth 15 additional points. |
'''Quadruped''': The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 [[kilograms]]. | '''Quadruped''': The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 [[kilograms]]. |
Revision as of 19:14, 25 January 2014
Battlemech
Battlemech Paragon — 1900 Coins
| |
AD 8 (13 factor) GD 9 (16 factor) Will 4 (16 factor) HP 6 Toughness 6 | |
Descriptors [ Machine ] | |
Size 8 meters Reach 0 meters | |
Carrying Capacity 6000 kilograms Weight 20000 kilograms | |
Power Storage 6 Power Regeneration 3 |
The Battlemech's weapons can fire in any direction.
Options
You may apply up to one of the following options.
Jump Jets: The battlemech gains a new Movement Mode before Slow — Fly: Minimum Speed 0 meters, Maximum Speed 75 meters, 0 meter Turning Radius, Climb 15 meters, Instability 2, aerial. The battlemech is worth 15 additional points.
Quadruped: The battlemech gains two additional legs, and doesn't suffer from losing legs until it loses a second one. This weighs 3000 kilograms.
You may apply any number of the following options.
Nuclear Engine (Requires Miniaturized Fission technology): The battlemech's speeds increase by 50%, its carrying capacity increases by 3000 kilograms, and its Power Regeneration increases by 3. When the Engine is destroyed, it explodes, making a ranged attack against every creature and unattended object in a 300 meter spray for 1d6+4 Heat damage, with an attack bonus of +5. The battlemech is worth 20 additional points.
Components
Legs (Two, targetable from any side except Top): HP 2, Toughness 6. Destroying a leg forces the battlemech to fall prone, and lose the ability to stand up again.
Engine (Targetable from Rear): HP 2, Toughness 7. Destroying the engine forces the battlemech to travel at half the speed it was moving on the previous round, then come to a halt.
Passengers (Concealment from Left and Right, targetable from all sides other than Bottom or Rear): This is not really a component. Make attacks against the creatures inside the Battlemech at a -2 penalty.
Movement Modes
Slow: The Battlemech can travel over obstacles up to 5 meters high.
- Minimum Speed: 0 meters
- Maximum Speed: 100 meters
- Turning Radius: 2 meters
Fast: The Battlemech can travel over obstacles up to 3 meters high.
- Minimum Speed: 100 meters
- Maximum Speed: 250 meters
- Turning Radius: 10 meters
Sprint: The Battlemech can travel over obstacles up to 1 meter high.
- Minimum Speed: 250 meters
- Maximum Speed: 500 meters
- Turning Radius: 40 meters
- Instability: 1