Difference between revisions of "Trask"
Foxwarrior (Talk | contribs) (reducing toughness by 1 to compensate for being impossible to wound for long periods of time. Also other little things) |
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|accuracy=4 |agility=-2 |stealth=0 |perception=3 | |accuracy=4 |agility=-2 |stealth=0 |perception=3 | ||
|movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink. | |movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink. | ||
− | |hp= | + | |hp=6 |toughness=8 |
|savedc=4 |muscle=7 |magic=0 | |savedc=4 |muscle=7 |magic=0 | ||
|size=8 meters |reach=3.38 meters |weight=46000 [[Kilograms]] | |size=8 meters |reach=3.38 meters |weight=46000 [[Kilograms]] |
Latest revision as of 01:51, 11 June 2024
Trask
A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature.
Trasks are not particularly smart, and can only speak Draconic languages.
Trask Legend — 374 points
| |
AD 2 GD 6 Will 1 HP 6 Toughness 8 | |
Muscle 7 Accuracy 4 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 3 Agility -2 | |
Fear Response Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ White ] | |
Movement 60 meter land speed with 10 meter jump. 20 meter burrow speed. 30 meter swim speed with 5 meter sink. | |
Size 8 meters Reach 3.38 meters | |
Carrying Capacity 1280 kilograms Weight 46000 Kilograms | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Aggressive 3, Perceptive 2, Sturdy 3 | |
Extras Big 3 |
The trask's unarmed attacks deal 1d6+8 damage (Muscle included).
It can spit globs of petrified death essence that deal 1d6+7 Cold damage (Muscle included) and have a range of 40m/80m; wounds inflicted on [ Undead ] creatures by this attack heal the creature by that much instead.
The Trask's particular usage of death energies mean that at the end of each of its turns, it heals 1 HP. If its HP becomes positive, it stops being Unconscious.
Any time the Trask would be dead, it is merely unconscious instead.
Advancement
Long Range Spit (75 points): The range of the Trask's death spit attack increases to 60m/220m. The Trask gains an Advanced Specialty.
Peluda (75 points): The Trask gains a full coat of sharp quill-like hair. This gives it a Heavy Muscle-Damage Quill Shake weapon, where it makes an attack for 1d6+7 Physical damage (Muscle included) against each other creature in a 30 meter spray. When the Trask is struck by an unarmed attack, the attacker takes 1d6+8 Physical damage (Muscle included). The Trask gains an Advanced Specialty.