Difference between revisions of "Bear"
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==== Bear ==== | ==== Bear ==== | ||
+ | {{Jpeg|Bug Bear|325px}} | ||
+ | A bear is a big toothy clawed quadruped. | ||
− | + | Bears are not particularly smart, and can only speak Bear languages. | |
{{Creature | {{Creature | ||
− | |name=Bear |points= | + | |name=Bear |points=30 |tier=Elite |
− | | | + | |basicspecialties=Physical Evasion, Stubborn, Offensive, Sturdy, Brutal |
− | |ad= | + | |advancedspecialties=Aggressive, Sturdy |
− | | | + | |extras=Big |
− | |movement= | + | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] |
− | |hp=3 |toughness= | + | |ad=3 |gd=5 |will=1 |
− | | | + | |accuracy=1 |agility=-2 |stealth=0 |perception=1 |
− | |size=2 meters |reach= | + | |movement=17 meter [[land speed]] with 1 meter jump. 13 meter [[swim speed]] with 5 meter sink. |
− | + | |hp=3 |toughness=6 | |
− | + | |savedc=4 |muscle=4 |magic=0 | |
+ | |size=2 meters |reach=1.5 meters |weight=640 [[Kilograms]] | ||
}} | }} | ||
+ | |||
+ | Bears deal 1d6+5 damage with [[unarmed]] attacks ([[Muscle]] included). | ||
===== Advancement ===== | ===== Advancement ===== | ||
− | The Bear | + | '''Bugbear (10 points):''' The Bear gets -2 to [[Agility]]. Its [[Shove]] attacks inflict wounds. The Bear gets two more [[Advanced Specialties]]. |
− | ''' | + | '''Expanding (5 points):''' The Bear gets gets +5 meters to its movement speeds. It has an ''Inflated'' state, which doubles its size and reach; toggling this state is a [[lesser action]]. The Bear gets one more [[Advanced Specialty]], and becomes a [ [[Purple]] ] creature. |
− | ''' | + | '''Heisenbear (20 points):''' The Bear becomes Paragon-tier (giving it +1 HP), becomes a [ [[Purple]] ] [ [[Pink]] ] creature, and gets one more [[Advanced Specialty]]. When it uses an action to move, it counts as occupying all spaces it could reach with its movement, allowing it to target (and be targeted) from any of those points, ''it could even disarm a creature in one place and drop the item in a completely different one''. Its weight is distributed over the entire area it could occupy, allowing it to walk on water and other liquids with ease. At the end of each turn, the Bear's wave function collapses and it must choose one place to occupy. When the Bear [[melee guard|Melee Guards]], it can attack any target it could potentially move to, without having to move or spend movement. |
Latest revision as of 01:56, 11 June 2024
Bear
A bear is a big toothy clawed quadruped.
Bears are not particularly smart, and can only speak Bear languages.
Bear Elite — 30 points
| |
AD 3 GD 5 Will 1 HP 3 Toughness 6 | |
Muscle 4 Accuracy 1 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 1 Agility -2 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 17 meter land speed with 1 meter jump. 13 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 160 kilograms Weight 640 Kilograms | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Sturdy, Brutal | |
Advanced Specialties Aggressive, Sturdy | |
Extras Big |
Bears deal 1d6+5 damage with unarmed attacks (Muscle included).
Advancement
Bugbear (10 points): The Bear gets -2 to Agility. Its Shove attacks inflict wounds. The Bear gets two more Advanced Specialties.
Expanding (5 points): The Bear gets gets +5 meters to its movement speeds. It has an Inflated state, which doubles its size and reach; toggling this state is a lesser action. The Bear gets one more Advanced Specialty, and becomes a [ Purple ] creature.
Heisenbear (20 points): The Bear becomes Paragon-tier (giving it +1 HP), becomes a [ Purple ] [ Pink ] creature, and gets one more Advanced Specialty. When it uses an action to move, it counts as occupying all spaces it could reach with its movement, allowing it to target (and be targeted) from any of those points, it could even disarm a creature in one place and drop the item in a completely different one. Its weight is distributed over the entire area it could occupy, allowing it to walk on water and other liquids with ease. At the end of each turn, the Bear's wave function collapses and it must choose one place to occupy. When the Bear Melee Guards, it can attack any target it could potentially move to, without having to move or spend movement.