Difference between revisions of "Sun spirit"
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==== Sun Spirit ==== | ==== Sun Spirit ==== | ||
− | + | {{Jpeg|Sun spirit|350px}} | |
− | The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze | + | The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze. |
− | + | ||
− | + | ||
The sun spirit is not particularly smart, and can only speak Solar languages. It lives on a [[survival|diet of bones]]. | The sun spirit is not particularly smart, and can only speak Solar languages. It lives on a [[survival|diet of bones]]. | ||
{{Creature | {{Creature | ||
− | |name=Sun Spirit |tier=Elite |points= | + | |name=Sun Spirit |tier=Elite |points=19 |
− | |descriptors=[ [[Bony]] ], [ [[Undead]] ] | + | |descriptors=[ [[Bony]] ], [ [[Undead]] ], [ [[White]] ] |
− | |ad= | + | |basicspecialties=Slippery Wit, Stubborn, Sturdy, Offensive, Powerful |
− | | | + | |advancedspecialties=Aggressive |
− | + | |extras=Destructive 2 | |
− | |hp= | + | |ad=4 |gd=4 |will=2 |
− | | | + | |accuracy=1 |stealth=0 |perception=1 |agility=0 |
− | |size=2 meters |reach= | + | |movement=15 meter [[fly speed]] with 2 meter aerobatics distance. 15 meter [[swim speed]] with 0 meter sink. |
+ | |hp=4 |toughness=3 |savedc=4 |muscle=0 |magic=2 | ||
+ | |weight=20 [[kilograms]] | ||
+ | |size=2 meters |reach=1.5 meters | ||
}} | }} | ||
+ | At the beginning of its turn, if it's not in direct sunlight, it catches [[on fire]]. | ||
+ | |||
+ | The sun spirit has a [[Heavy]] [[Magic-Damage]] '''Solar Intensification''' weapon, which can only be performed in direct sunlight, and makes an attack against [[AD]] for 1d6+2 Light damage ([[Magic Power]] included) to each other creature and unattended object in a 10 meter wide [[spray]] beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters. | ||
+ | |||
+ | The sun spirit is healed instead of wounded by Light damage. | ||
===== Advancement ===== | ===== Advancement ===== | ||
− | + | '''Lunacy (5 points)''': The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6 Cold damage ([[Magic Power]] included) instead of Light damage. The Sun Spirit gains [[resistances|Cold Resist 1]]. The Sun Spirit gains an [[Advanced Specialty]]. | |
− | + | ||
− | '''Lunacy ( | + | |
− | '''Refraction ( | + | '''Refraction (15 points)''': When a [[spray]] that deals Light damage passes within 10 meters of the Sun Spirit ([[Muscle-Area]] is applied), it may change the direction of that part of the [[spray]] as an [[immediate action]]. The Sun Spirit gains three [[Advanced Specialties]]. |
Latest revision as of 01:51, 11 June 2024
Sun Spirit
The sun spirit is a creature of many delicate fin bones, which drift gently in the breeze.
The sun spirit is not particularly smart, and can only speak Solar languages. It lives on a diet of bones.
Sun Spirit Elite — 19 points
| |
AD 4 GD 4 Will 2 HP 4 Toughness 3 | |
Muscle 0 Accuracy 1 Save DC 4 Magic Power 2 | |
Stealth 0 Perception 1 Agility 0 | |
Descriptors [ Bony ], [ Undead ], [ White ] | |
Movement 15 meter fly speed with 2 meter aerobatics distance. 15 meter swim speed with 0 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 10 kilograms Weight 20 kilograms | |
Basic Specialties Slippery Wit, Stubborn, Sturdy, Offensive, Powerful | |
Advanced Specialties Aggressive | |
Extras Destructive 2 |
At the beginning of its turn, if it's not in direct sunlight, it catches on fire.
The sun spirit has a Heavy Magic-Damage Solar Intensification weapon, which can only be performed in direct sunlight, and makes an attack against AD for 1d6+2 Light damage (Magic Power included) to each other creature and unattended object in a 10 meter wide spray beam of light emanating from the sun to the sun spirit, and past the sun spirit for up to 400 additional meters.
The sun spirit is healed instead of wounded by Light damage.
Advancement
Lunacy (5 points): The Sun Spirit may treat moonlight as though it were sunlight. When using Solar Intensification with moonlight instead, the Sun Spirit deals 1d6 Cold damage (Magic Power included) instead of Light damage. The Sun Spirit gains Cold Resist 1. The Sun Spirit gains an Advanced Specialty.
Refraction (15 points): When a spray that deals Light damage passes within 10 meters of the Sun Spirit (Muscle-Area is applied), it may change the direction of that part of the spray as an immediate action. The Sun Spirit gains three Advanced Specialties.