Difference between revisions of "Trask"
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==== Trask ==== | ==== Trask ==== | ||
− | + | {{Jpeg|Trask|500px}} | |
− | A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a [[living]] creature | + | A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a [[living]] creature. |
− | + | ||
− | + | ||
Trasks are not particularly smart, and can only speak Draconic languages. | Trasks are not particularly smart, and can only speak Draconic languages. | ||
{{Creature | {{Creature | ||
− | |name=Trask |points= | + | |name=Trask |points=374 |tier=Legend |
− | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | + | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[White]] ] |
− | | | + | |basicspecialties=Physical Evasion, Stubborn, Offensive, Brutal, Sturdy |
− | |ad= | + | |advancedspecialties=Avoider, Ungrabbable, Aggressive 3, Perceptive 2, Sturdy 3 |
− | | | + | |extras=Big 3 |
+ | |fearresponse=Frenzy | ||
+ | |ad=2 |gd=6 |will=1 | ||
+ | |accuracy=4 |agility=-2 |stealth=0 |perception=3 | ||
|movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink. | |movement=60 meter [[land speed]] with 10 meter jump. 20 meter [[burrow speed]]. 30 meter [[swim speed]] with 5 meter sink. | ||
− | |hp= | + | |hp=3 |toughness=8 |
− | | | + | |savedc=4 |muscle=7 |magic=0 |
− | |size=8 meters |reach= | + | |size=8 meters |reach=3.38 meters |weight=46000 [[Kilograms]] |
− | + | ||
}} | }} | ||
+ | The trask's [[unarmed]] attacks deal 1d6+8 damage ([[Muscle]] included). | ||
− | + | It can spit globs of petrified death essence that deal 1d6+7 Cold damage ([[Muscle]] included) and have a range of 40m/80m; wounds inflicted on [ [[Undead]] ] creatures by this attack heal the creature by that much instead. | |
− | The Trask | + | The Trask's particular usage of death energies mean that at the end of each of its turns, it heals 1 HP. If its HP becomes positive, it stops being [[Unconscious]]. |
− | + | Any time the Trask would be [[dead]], it is merely [[unconscious]] instead. | |
+ | |||
+ | ===== Advancement ===== | ||
− | '''Long Range Spit ( | + | '''Long Range Spit (75 points):''' The range of the Trask's death spit attack increases to 60m/220m. The Trask gains an [[Advanced Specialty]]. |
− | '''Peluda ( | + | '''Peluda (75 points):''' The Trask gains a full coat of sharp quill-like hair. This gives it a [[Heavy]] [[Muscle-Damage]] ''Quill Shake'' weapon, where it makes an attack for 1d6+7 Physical damage ([[Muscle]] included) against each other creature in a 30 meter [[spray]]. When the Trask is struck by an [[unarmed]] attack, the attacker takes 1d6+8 Physical damage ([[Muscle]] included). The Trask gains an [[Advanced Specialty]]. |
Latest revision as of 23:20, 23 May 2018
Trask
A Trask is a sort of reptilian cross between a mammoth and a giant sloth, steeped in the energies of death, but still a living creature.
Trasks are not particularly smart, and can only speak Draconic languages.
Trask Legend — 374 points
| |
AD 2 GD 6 Will 1 HP 3 Toughness 8 | |
Muscle 7 Accuracy 4 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 3 Agility -2 | |
Fear Response Frenzy | |
Descriptors [ Blooded ], [ Bony ], [ Living ], [ White ] | |
Movement 60 meter land speed with 10 meter jump. 20 meter burrow speed. 30 meter swim speed with 5 meter sink. | |
Size 8 meters Reach 3.38 meters | |
Carrying Capacity 1280 kilograms Weight 46000 Kilograms | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Brutal, Sturdy | |
Advanced Specialties Avoider, Ungrabbable, Aggressive 3, Perceptive 2, Sturdy 3 | |
Extras Big 3 |
The trask's unarmed attacks deal 1d6+8 damage (Muscle included).
It can spit globs of petrified death essence that deal 1d6+7 Cold damage (Muscle included) and have a range of 40m/80m; wounds inflicted on [ Undead ] creatures by this attack heal the creature by that much instead.
The Trask's particular usage of death energies mean that at the end of each of its turns, it heals 1 HP. If its HP becomes positive, it stops being Unconscious.
Any time the Trask would be dead, it is merely unconscious instead.
Advancement
Long Range Spit (75 points): The range of the Trask's death spit attack increases to 60m/220m. The Trask gains an Advanced Specialty.
Peluda (75 points): The Trask gains a full coat of sharp quill-like hair. This gives it a Heavy Muscle-Damage Quill Shake weapon, where it makes an attack for 1d6+7 Physical damage (Muscle included) against each other creature in a 30 meter spray. When the Trask is struck by an unarmed attack, the attacker takes 1d6+8 Physical damage (Muscle included). The Trask gains an Advanced Specialty.