Jeep
Jeep
| Jeep Elite — 420 Coins
| |
| AD 5 GD 6 Will 2 HP 5 Toughness 7 | |
| Descriptors [ Machine ] | |
| Size 5 meters Reach 0 meters | |
| Carrying Capacity 3000 kilograms Weight 4000 kilograms | |
| Power Storage 3 Power Regeneration 1 |
Options
You may apply any number of the following options.
Armor Plating: The jeep's main body gets +1 Toughness. This weighs 1000 kilograms.
Treads (One on Left side, one on Right): HP 2, Toughness 5, AD 4. These replace tires. When a tread is destroyed, the jeep pivots on its axis 90 degrees, then stops. If it was moving at Maximum Speed, it flips over, dealing 1d6-1 Physical damage to the occupants. The jeep's speeds are reduced by 25%, and turning radii are increased by 50%.
Monster Tires (Two on Left Side, two on Right): HP 1, Toughness 6, AD 4. These replace tires, and are destroyed in the same way. The jeep can roll over obstacles up to 2 meters high. The jeep's turning radii are increased by 50%.
Components
Tires (Two on Left Side, two on Right): HP 1, Toughness 5, AD 8. Destroying a tire forces the jeep to turn as hard as possible in the direction of the destroyed tire. With multiple destroyed tires, the jeep moves for one more round in a random possible direction before coming to a halt.
Engine (Targetable on both Front and Bottom sides): HP 2, Toughness 6, AD 8. Destroying the engine forces the jeep to travel at half the speed it was moving on the previous round, then come to a halt.
Movement Modes
Slow:
- Minimum Speed: 0 meters
- Maximum Speed: 375 meters
- Turning Radius: 10 meters
Maximum Throttle:
- Minimum Speed: 375 meters
- Maximum Speed: 875 meters
- Turning Radius: 24 meters
- Instability: 1
