Jeep

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Jeep

Jeep
Elite   —   420 Coins
AD  4     GD 5     Will 2     HP  5     Toughness 7
Descriptors  [ Machine ]
Size  5 meters     Reach 0 meters
Carrying Capacity 3000 kilograms      Weight 4000 kilograms
Power Storage  3     Power Regeneration 1
Options

You may apply any number of the following options.

Armor Plating: The jeep's main body gets +1 Toughness. This weighs 1000 kilograms.

Treads (One on Left side, one on Right): HP 2, Toughness 5, AD 4. These replace tires. When a tread is destroyed, the jeep pivots on its axis 90 degrees, then stops. If it was moving at Maximum Speed, it flips over, dealing 1d6 Physical damage to the occupants. The jeep's speeds are reduced by 25%, and turning radii are increased by 50%.

Monster Tires (Two on Left Side, two on Right): HP 1, Toughness 6, AD 4. These replace tires, and are destroyed in the same way. The jeep can roll over obstacles up to 2 meters high. The jeep's turning radii are increased by 50%.

Components

Tires (Two on Left Side, two on Right): HP 1, Toughness 5, AD 8. Destroying a tire forces the jeep to turn as hard as possible in the direction of the destroyed tire. With multiple destroyed tires, the jeep moves for one more round in a random possible direction before coming to a halt.

Engine (Targetable on both Front and Bottom sides): HP 2, Toughness 6, AD 8. Destroying the engine forces the jeep to travel at half the speed it was moving on the previous round, then come to a halt.

Movement Modes

Slow:

  • Minimum Speed: 0 meters
  • Maximum Speed: 375 meters
  • Turning Radius: 10 meters

Maximum Throttle:

  • Minimum Speed: 375 meters
  • Maximum Speed: 875 meters
  • Turning Radius: 24 meters
  • Instability: 1