Talking skull
Talking Skull
A talking skull is a skull, typically found scavenging for bones to eat in graveyards. These skulls have a heavy Bright Flash weapon, which makes 1d8 Light damage attacks against all creatures and unattended objects in a 90 degree, 5 meter conical spray, and a Bright Beam weapon, which has 30m/50m range and deals 1d8 Light damage.
Talking skulls live on a diet of bones. They are somewhat intelligent. Talking skulls get -1 to Perception in bright light. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.
| Talking Skull Common — 11 points
| |
| AD 7 GD 5 Will 2 HP 1 Toughness 3 | |
| Accuracy 0 Save DC 6 | |
| Stealth 1 Perception 1 Agility {{{agility}}} | |
| Descriptors [ Bony ], [ Undead ] | |
| Movement 5 meter land speed with 0.5 meter jump distance. 5 meter burrow speed. 3 meter swim speed with 5 meter sink. | |
| Size 0.25 meters Reach 0.25 meters | |
| Weight 1 Kilogram | |
| Basic Specialties Avoider, Stubborn, Offensive | |
| Extras Small |
Advancement
Flying Skull (3 points): The Talking Skull loses its burrow speed and gains a 15 meter fly speed with 4 meter aerobatics distance. When it rushes, it may use a 1d6+2 Fire damage attack. The Talking Skull gains a Basic Specialty.
Fast Skull (3 points): The Talking Skull gets +6 meters to its movement speeds. It gains a Basic Specialty.
