Detection
Stealth and Perception Circumstances
Stealth and Perception Circumstances
Template loop detected: Stealth and perception circumstances
Unconcealable Actions
Some things are essentially impossible to hide by their very nature, and have their own Stealth values.
Voices: When speaking, the speaker may choose a Stealth value of 0 or higher. The visual stealth for reading someone's lips is 2 points higher than the voice's auditory stealth.
Explosions: Things like exploding fire bombs, fireballs, and gunfire have an auditory Stealth of -1. If they do Heat damage, they also have a thermosympathetic Stealth of -1, and if they have an area of effect, they have a visual Stealth of -1.
Disguise
Template loop detected: Disguise
Unconcealable Actions
Some things are essentially impossible to hide by their very nature, and have their own Stealth values.
Voices: When speaking, the speaker may choose a Stealth value of 0 or higher. The visual stealth for reading someone's lips is 2 points higher than the voice's auditory stealth.
Explosions: Things like exploding fire bombs, fireballs, and gunfire have an auditory Stealth of -1. If they do Heat damage, they also have a thermosympathetic Stealth of -1, and if they have an area of effect, they have a visual Stealth of -1.
Disguise
Stealth and Perception Circumstances
Template loop detected: Stealth and perception circumstances
Unconcealable Actions
Some things are essentially impossible to hide by their very nature, and have their own Stealth values.
Voices: When speaking, the speaker may choose a Stealth value of 0 or higher. The visual stealth for reading someone's lips is 2 points higher than the voice's auditory stealth.
Explosions: Things like exploding fire bombs, fireballs, and gunfire have an auditory Stealth of -1. If they do Heat damage, they also have a thermosympathetic Stealth of -1, and if they have an area of effect, they have a visual Stealth of -1.
Disguise
Template loop detected: Disguise
