Tazer: Difference between revisions
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|itemtype=Weapon | |itemtype=Weapon | ||
|fluff=This particular tazing device also has advanced hacking support, of course. | |fluff=This particular tazing device also has advanced hacking support, of course. | ||
|weight=1 [[Kilograms|Kilogram]] | |points=4 |weight=1 [[Kilograms|Kilogram]] | ||
|damage=1d6 Electricity | |damage=1d6 Electricity | ||
|handedness=The Tazer can only be wielded in one hand. | |handedness=The Tazer can only be wielded in one hand. | ||
Revision as of 04:49, 13 December 2012
| Tazer Weapon
| |
| This particular tazing device also has advanced hacking support, of course. | |
| Coins 40 Weight 1 Kilogram
| |
| Damage: 1d6 Electricity | |
| Handedness: The Tazer can only be wielded in one hand. | |
| Effects: If you successfully hit a target with the Tazer, the prongs from the Tazer are stuck into them until someone within reach takes a move action to remove the prongs. The Tazer can be used to hack a target with augments. | |
| If you successfully wound a target with the Tazer, they are stunned for 1 round. | |
| The Tazer has both wired and wireless connections. The wireless can be turned on or off as a standard action. | |
| Special: The Tazer cannot reduce a target below 0 HP, except on a critical hit. The Tazer cannot be used more than once per round. |
