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Revision as of 18:34, 19 December 2015
Talking Skull
A talking skull is a skull, typically found scavenging for bones to eat in graveyards.
Talking skulls live on a diet of bones. They are somewhat intelligent. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.
| Talking Skull Common — 7 points
| |
| AD 9 GD 5 Will 2 HP 1 Toughness 2 | |
| Accuracy 1 Save DC 6 Magic Power -2 | |
| Stealth 1 Perception 1 Agility 4 | |
| Descriptors [ Bony ], [ Undead ], [ White ] | |
| Movement 5 meter land speed with 0.5 meter jump distance. 5 meter burrow speed. 3 meter swim speed with 5 meter sink. | |
| Size 0.25 meters Reach 0.25 meters | |
| Weight 1 Kilogram | |
| Basic Specialties Avoider, Stubborn, Offensive | |
| Extras Small |
These skulls have a heavy Magic-Damage Muscle-Area Bright Flash weapon, which makes 1d10-3 Light damage (Magic Power included) attacks against all creatures and unattended objects in a 90 degree, 5 meter conical spray.
They also have a Magic-Damage Bright Beam weapon, which has 30m/50m range and deals 1d10-3 Light damage (Magic Power included).
Talking skulls get -1 to Perception in bright light.
Advancement
Flying Skull (2 points): The Talking Skull loses its burrow speed and gains a 15 meter fly speed with 4 meter aerobatics distance. When it rushes, it may use a Magic-Damage 1d6 Heat damage attack. The Talking Skull gains a Basic Specialty and becomes [ Orange ].
Fast Skull (2 points): The Talking Skull gets +6 meters to its movement speeds. It gains a Basic Specialty.
