Talking skull: Difference between revisions
Foxwarrior (talk | contribs) No edit summary |
Foxwarrior (talk | contribs) |
||
| Line 16: | Line 16: | ||
|weight=1 [[Kilograms|Kilogram]] | |weight=1 [[Kilograms|Kilogram]] | ||
}} | }} | ||
These skulls have a [[heavy]] [[Magic-Damage]] [[Muscle-Area]] '''Bright Flash''' weapon, which makes | These skulls have a [[heavy]] [[Magic-Damage]] [[Muscle-Area]] '''Bright Flash''' weapon, which makes 1d10-3 Light damage ([[Magic Power]] included) attacks against all creatures and unattended objects in a 90 degree, 5 meter conical [[spray]]. | ||
They also have a [[Magic-Damage]] '''Bright Beam''' weapon, which has 30m/50m range and deals | They also have a [[Magic-Damage]] '''Bright Beam''' weapon, which has 30m/50m range and deals 1d10-3 Light damage ([[Magic Power]] included). | ||
Talking skulls get -1 to Perception in bright light. | Talking skulls get -1 to Perception in bright light. | ||
===== Advancement ===== | ===== Advancement ===== | ||
'''Flying Skull (2 points):''' The Talking Skull loses its [[burrow speed]] and gains a 15 meter [[fly speed]] with 4 meter [[aerobatics distance]]. When it [[Rush|rushes]], it may use a [[Magic-Damage]] 1d6 | '''Flying Skull (2 points):''' The Talking Skull loses its [[burrow speed]] and gains a 15 meter [[fly speed]] with 4 meter [[aerobatics distance]]. When it [[Rush|rushes]], it may use a [[Magic-Damage]] 1d6 Heat damage attack. The Talking Skull gains a [[Basic Specialties|Basic Specialty]] and becomes [ [[Orange]] ]. | ||
'''Fast Skull (2 points):''' The Talking Skull gets +6 meters to its movement speeds. It gains a [[Basic Specialties|Basic Specialty]]. | '''Fast Skull (2 points):''' The Talking Skull gets +6 meters to its movement speeds. It gains a [[Basic Specialties|Basic Specialty]]. | ||
Revision as of 08:57, 26 March 2015
Talking Skull
A talking skull is a skull, typically found scavenging for bones to eat in graveyards.
Talking skulls live on a diet of bones. They are somewhat intelligent. While a talking skull doesn't have the memories or personality of its former owner, it can speak the languages its owner possessed in life, as well as learning new ones.
| Talking Skull Common — 7 points
| |
| AD 9 GD 5 Will 2 HP 1 Toughness 2 | |
| Accuracy 1 Save DC 6 Magic Power -2 | |
| Stealth 1 Perception 1 Agility 4 | |
| Descriptors [ Bony ], [ Undead ], [ White ] | |
| Movement 5 meter land speed with 0.5 meter jump distance. 5 meter burrow speed. 3 meter swim speed with 5 meter sink. | |
| Size 0.25 meters Reach 0.25 meters | |
| Weight 1 Kilogram | |
| Basic Specialties Avoider, Stubborn, Offensive | |
| Extras Small |
These skulls have a heavy Magic-Damage Muscle-Area Bright Flash weapon, which makes 1d10-3 Light damage (Magic Power included) attacks against all creatures and unattended objects in a 90 degree, 5 meter conical spray.
They also have a Magic-Damage Bright Beam weapon, which has 30m/50m range and deals 1d10-3 Light damage (Magic Power included).
Talking skulls get -1 to Perception in bright light.
Advancement
Flying Skull (2 points): The Talking Skull loses its burrow speed and gains a 15 meter fly speed with 4 meter aerobatics distance. When it rushes, it may use a Magic-Damage 1d6 Heat damage attack. The Talking Skull gains a Basic Specialty and becomes [ Orange ].
Fast Skull (2 points): The Talking Skull gets +6 meters to its movement speeds. It gains a Basic Specialty.
