Slaughterpine: Difference between revisions
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|descriptors=[ [[Blooded]] ], [ [[Living]] ] | |descriptors=[ [[Blooded]] ], [ [[Living]] ] | ||
|basicspecialties=Ungrabbable, Offensive, Brutal, Violent, Sturdy | |basicspecialties=Ungrabbable, Offensive, Brutal, Violent, Sturdy | ||
|ad= | |ad=3 |gd=3 |will=0 | ||
|accuracy=1 |agility=-2 |stealth=0 |perception=1 | |accuracy=1 |agility=-2 |stealth=0 |perception=1 | ||
|movement=None, and it can't gain any. | |movement=None, and it can't gain any. | ||
|hp=3 |toughness=4 | |hp=3 |toughness=4 | ||
|attacks=3 |savedc=6 | | |attacks=3 |savedc=6 |strongman=1 |magic=0 | ||
|size=1 meter |reach=1 meter | |size=1 meter |reach=1 meter |weight=6000 [[Kilograms]] | ||
}} | }} | ||
The slaughterpine has a ranged '''Pine Cone Fling''' weapon, which deals 1d6+2 Physical damage ( | The slaughterpine has a ranged [[Muscle-Damage]] '''Pine Cone Fling''' weapon, which deals 1d6+2 Physical damage ([[Strongman]] included) and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+2 Physical damage (damage bonus included) to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 [[HP]], 5 [[AD]], and 5 [[Toughness]]. | ||
===== Advancement ===== | ===== Advancement ===== | ||
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'''Ultrafast Sprouts (5 points):''' The slaughterpine gains two [[Advanced Specialties]], and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees. | '''Ultrafast Sprouts (5 points):''' The slaughterpine gains two [[Advanced Specialties]], and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees. | ||
'''Wise Tree (5 points):''' The slaughterpine gains a longer, [[Heavy]] pine cone flinging attack which deals 1d6+2 Physical damage ( | '''Wise Tree (5 points):''' The slaughterpine gains a longer, [[Heavy]] pine cone flinging attack which deals 1d6+2 Physical damage ([[Strongman]] included) and has a range of 140m/420m. The slaughterpine can learn to speak, and gains two [[Advanced Specialties]]. | ||
Revision as of 07:46, 1 February 2015
Slaughterpine
A slaughterpine is a majestic evergreen tree, roughly 20 meters in height, with remarkably sharp pine cones, that looks like a more conventional tree as a Poor Disguise. It has no hands.
The slaughterpine is not particularly smart, and can only speak Vine languages.
| Slaughterpine Common — 15 points
| |
| AD 3 GD 3 Will 0 HP 3 Toughness 4 | |
| Accuracy 1 Save DC 6 Magic Power 0 | |
| Stealth 0 Perception 1 Agility -2 | |
| Descriptors [ Blooded ], [ Living ] | |
| Movement None, and it can't gain any. | |
| Size 1 meter Reach 1 meter | |
| Weight 6000 Kilograms | |
| Basic Specialties Ungrabbable, Offensive, Brutal, Violent, Sturdy |
The slaughterpine has a ranged Muscle-Damage Pine Cone Fling weapon, which deals 1d6+2 Physical damage (Strongman included) and has a range of 80m/240m. If a creature is knocked unconscious by the slaughterpine's pine cone, the pine cone immediately begins to sprout from their body, dealing 1d6+2 Physical damage (damage bonus included) to the creature each turn: after 1 week, the pine cone has grown into a full slaughterpine tree. While in sprout form, pine cones have 1 HP, 5 AD, and 5 Toughness.
Advancement
If the slaughterpine is given either of the following advancements, it becomes Elite tier.
Ultrafast Sprouts (5 points): The slaughterpine gains two Advanced Specialties, and its Pine cones only take 4 rounds to grow into full (unadvanced) slaughterpine trees.
Wise Tree (5 points): The slaughterpine gains a longer, Heavy pine cone flinging attack which deals 1d6+2 Physical damage (Strongman included) and has a range of 140m/420m. The slaughterpine can learn to speak, and gains two Advanced Specialties.
