Bansheep: Difference between revisions
Foxwarrior (talk | contribs) this change actually requires a bit of attention |
Foxwarrior (talk | contribs) it looks like Save DCs are liable to get dumped by people who don't care about them, doesn't it |
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|movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink. | |movement=45 meter [[land speed]] with 1 meter jump. 35 meter [[swim speed]] with 0 meter sink. | ||
|hp=4 |toughness=4 | |hp=4 |toughness=4 | ||
|attacks=4 |savedc= | |attacks=4 |savedc=6 |damage=3 | ||
|size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]] | |size=1 meters |reach=1 meter |carrying=36 [[Kilograms]] |strongman=6 |weight=70 [[Kilograms]] | ||
}} | }} | ||
Revision as of 04:33, 17 June 2014
Bansheep
A bansheep is a sheep with a fleshless head and iridescent blue wool. It has one "hand", its mouth, and its unarmed attacks deal +4 damage (damage bonus included).
As a standard action, the Bansheep can let loose a bone-chilling scream, attacking all other creatures and unattended objects within a 30 meter blast against AD for 1d6+4 Noise damage (damage bonus included). Wounded creatures are deafened for 1 minute per wound. While deafened in this way, if the creature dies, it is brought back with the stormwraith class under the Bansheep's control; after 1 round, if the stormwraith puts the party over its point limit, the stormwraith dies and loses the stormwraith class.
The Bansheep gets Demolition +3.
Bansheep get -1 to Perception while exposed to bright light.
Bansheep are not particularly smart, and can only speak Grassmuncher languages.
| Bansheep Paragon — 110 points
| |
| AD 8 GD 8 Will 3 HP 4 Toughness 4 | |
| Accuracy 2 Save DC 6 | |
| Stealth 3 Perception 1 Agility {{{agility}}} | |
| Descriptors [ Blooded ], [ Bony ], [ Undead ] | |
| Movement 45 meter land speed with 1 meter jump. 35 meter swim speed with 0 meter sink. | |
| Size 1 meters Reach 1 meter | |
| Weight 70 Kilograms | |
| Basic Specialties Defensive, Offensive, Brutal, Sturdy, Stubborn | |
| Advanced Specialties Avoider 2, Ungrabbable 2, Stubborn, Violent 2, Aggressive 2, Stealthy 2, Perceptive, Sturdy 2, Super-Aggressive | |
| Extras Destructive 3 |
Advancement
Storm Wool (20 points): The Bansheep gets two more Advanced Specialties, and its Unarmed attacks deal Electricity damage instead of Physical, and stun for 1 round on a successful wound.
