Reaper: Difference between revisions
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|basicspecialties=Ungrabbable, Defensive, Offensive, Brutal, Sturdy | |basicspecialties=Ungrabbable, Defensive, Offensive, Brutal, Sturdy | ||
|advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive 2, Might & Magic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Aggressive 2 | |advancedspecialties=Avoider, Ungrabbable, Determined, Aggressive 2, Might & Magic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Aggressive 2 | ||
|extras=Fast | |||
|fearresponse=Frenzy | |fearresponse=Frenzy | ||
|ad=7 |gd=9 |will=1 | |ad=7 |gd=9 |will=1 | ||
|accuracy=3 |agility=5 |stealth=3 |perception=2 | |accuracy=3 |agility=5 |stealth=3 |perception=2 | ||
|movement= | |movement=66 meter [[land speed]] with 5 meter jump. 66 meter [[swim speed]] with 5 meter sink. | ||
|hp=3 |toughness=5 | |hp=3 |toughness=5 | ||
|savedc=7 |strongman=3 |magic=1 | |savedc=7 |strongman=3 |magic=1 | ||
Revision as of 07:22, 11 March 2015
Reaper
The Reaper is a large bone centipede which prefers to walk partially upright.
Reapers live on a diet of bones. Reapers are quite smart, and can speak.
| Reaper Paragon — 100 points
| |
| AD 7 GD 9 Will 1 HP 3 Toughness 5 | |
| Accuracy 3 Save DC 7 Magic Power 1 | |
| Stealth 3 Perception 2 Agility 5 | |
| Fear Response Frenzy | |
| Descriptors [ Bony ], [ Undead ], [ White ] | |
| Movement 66 meter land speed with 5 meter jump. 66 meter swim speed with 5 meter sink. | |
| Size 1 meter Reach 1 meter | |
| Weight 80 Kilograms | |
| Basic Specialties Ungrabbable, Defensive, Offensive, Brutal, Sturdy | |
| Advanced Specialties Avoider, Ungrabbable, Determined, Aggressive 2, Might & Magic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Aggressive 2 | |
| Extras Fast |
The reaper's four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (Strongman included).
It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers.
The reaper's penalties for using additional weapons decrease to -1 per weapon.
Reapers get a +2 bonus to Stealth against non-injured creatures except while it is in bright light.
When a Reaper kills a victim, the resulting explosion of body parts makes an attack against AD with an accuracy of +2 against each other creature in a 5 meter spray for 1d6+4 Physical damage (Strongman included).
Advancement
Death's Messenger (25 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse. The Reaper gains two Advanced Specialties and becomes [ Purple ].
Facestealer (25 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Decent Disguise. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy. The Reaper gains two Advanced Specialties.
