Radar vision: Difference between revisions

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{{Augment
{{Cyberclass
|name=Radar Vision
|name=Radar vision |tier=Common |classtype=Augment
|tier=Common
|prerequisites=None.
|factor1=Will Factor |fac1=1 |factor2=Attack Bonus Factor |fac2=1 |factor3=Perception Factor |fac3=1
|adf=1 |gdf=0 |willf=2 |fortitudef=1
|technologies=Ocular Implants
|attackf=0 |perceptionf=1 |hackf=1
|technologies=Ocular implants
|bonus1=You can activate or deactivate ''Radar Vision'' as a [[cheap actions|cheap action]]. While active, you can see without light, but you get -1 to visual Stealth against other creatures with ''Radar Vision'' active, and -2 to Stealth against [[TEMPEST]].
|bonus1=You can activate or deactivate ''Radar Vision'' as a [[cheap actions|cheap action]]. While active, you can see without light, but you get -1 to visual Stealth against other creatures with ''Radar Vision'' active, and -2 to Stealth against [[TEMPEST]].
}}
}}

Revision as of 04:53, 8 February 2013

Radar vision
Common Tier Augment
Prerequisites  None.
Technologies  Ocular implants
Bonuses:
♦ You can activate or deactivate Radar Vision as a cheap action. While active, you can see without light, but you get -1 to visual Stealth against other creatures with Radar Vision active, and -2 to Stealth against TEMPEST.