Pheromones: Difference between revisions
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|name=Pheromones |tier=Elite |classtype=Genomorph | |name=Pheromones |tier=Elite |classtype=Genomorph | ||
|prerequisites=None. | |prerequisites=None. | ||
|adf=0 |gdf= | |adf=0 |gdf=2 |willf=4 | ||
|attackf=2 |perceptionf=1 |stealthf=2 | |attackf=2 |perceptionf=1 |stealthf=2 | ||
|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Creatures within 5 meters must succeed on a [[Fortitude Save]] with a DC dependent on your tier (7 if Elite, 9 if Paragon), or get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Diplomacy]] checks against them as being 3 points higher. This effect lasts for 5 rounds. | |bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Creatures within 5 meters must succeed on a [[Fortitude Save]] with a DC dependent on your tier (7 if Elite, 9 if Paragon), or get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Diplomacy]] checks against them as being 3 points higher. This effect lasts for 5 rounds. | ||
Revision as of 03:07, 17 April 2013
| Pheromones Elite Tier Genomorph
| |
| Prerequisites None. | |
| Bonuses: | |
| ♦ You can release calming pheromones that soothe people as a standard action. Creatures within 5 meters must succeed on a Fortitude Save with a DC dependent on your tier (7 if Elite, 9 if Paragon), or get a -3 penalty to Will Saves and Insight and treat all Diplomacy checks against them as being 3 points higher. This effect lasts for 5 rounds. | |
| ♦ You can release intimidating pheromones that terrify people as a standard action. Creatures within 5 meters find you Frightening X, where X is dependent on your tier (7 if Elite, 9 if Paragon). After 5 rounds, creatures who were still suffering from this fear automatically recover. | |
| ♦ You can completely suppress your scent as a standard action. This lasts until you use a pheromone ability, and prevents scent-detecting effects from noticing you. |
